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Re: Wishlist

Posted: Sat Nov 14, 2015 4:04 am
by Pibuz
+1

Re: Wishlist

Posted: Sat Nov 14, 2015 4:18 am
by contegufo
Ciao

@Pibuz

Complimenti per il sito rinnovato!

Re: Wishlist

Posted: Sat Nov 14, 2015 4:21 am
by Pibuz
That is only a small blog. I simply changed the layout to a new version, free from blogger :wink:
Thanks a lot anyway! Hope you'll be one of my fellow followers!! :lol:

-

E' solo un piccolo blog. Ho semplicemente cambiato il layout con uno di quelli gratuiti nuovi di blogger.
Grazie mille comunque! Spero mi seguirai ASSIDUAMENTE! :lol:

Re: Wishlist

Posted: Sat Nov 14, 2015 4:54 am
by Lal-O
Pibuz wrote:+1
:D

Re: Wishlist

Posted: Fri Nov 20, 2015 5:37 am
by fractal.design
*Support for Sketchup 2016 :D

Never mind I found Skindigo 3.8.25.5.x.beta.final.7 :D

Re: Wishlist

Posted: Fri Feb 05, 2016 7:10 am
by Onizuka
Hi,

I just took an hour and a half to read this entire thread :)

It would be great and very usefull to be able to:

_Scatter objects into a volume ( Drop of rain, dust particles, or what ever the object we want ) And be able to control their orientation/inclination to simulate some wind when raining for exemple ( the most windy scene, the most inclinated drops ).

_Get the scattered object coloured with the color of the pixel corresponding to where the object is scattered on the ground texture: so that we can get a caterpillar carpet wich keeps the color of the carpet's texture. This would be just perfect for an interior scene, but for a lot of other situations too.
This should be an additionnal checkbox option to activate if needed, keeping the actual parameters of the build-in scatter editor.

This is something that would be extremely usefull I think :roll:

Re: Wishlist

Posted: Fri Feb 05, 2016 7:28 am
by Oscar J
The first thing is, again, a job for fluid simulators/physics engines. :wink:

Second one could be cool I guess.

Re: Wishlist

Posted: Fri Feb 05, 2016 9:03 am
by Onizuka
Thanks Oscar for your reply,

I'm not a developer, but it seems to me that scattering objects into a volume would be as "simple" as scatter them on a plane with addition of one more axis ( a vertical one ), no ? There would be absolutely no need of a fluid simulator, since a simple mesh of a rain drop ( wich can easily be modeled even in sketchup ) or of a dust fiber would then simply be scattered just like a simple scatter, I guess.

But to be honest the pixel based colouring of scattered objects, is a lot more important from my opinion, for a good example, when a room has a ground carpet on all its surface, it gives a lot more realism with fiber respecting the colors of it than just a flat texture. I've got a lot of scenes that would benefit this option and I'm sure I'm not alone. If I am correct, this option is available in other exporters since many years already :roll:
The volume scattering proposal was sort of a (attractive) bonus :lol:

Any developer's opinion would be greatly apreciated :D

Re: Wishlist

Posted: Thu Feb 11, 2016 10:50 am
by Lal-O
I think it would be nice to have an option that allows you to set ON the "SINGLE FACE " option directly from Skindigo :D instead in Indigo...i mean , to select single faces from a file after the render has started is kinda annoying ...just a saying :mrgreen:

Re: Wishlist

Posted: Thu Feb 11, 2016 10:59 am
by Oscar J
^ Agree, would be nice in Blendigo as well. :)

Re: Wishlist

Posted: Tue Jun 07, 2016 2:26 pm
by Lal-O
What about to have an option/tool to match the Sketchup's sun with the HDRI/EXR sun or light ?. I think it would be really useful..at least for me 8)

Re: Wishlist

Posted: Tue Jun 07, 2016 6:07 pm
by galinette
Onizuka wrote:Hi,

_Get the scattered object coloured with the color of the pixel corresponding to where the object is scattered on the ground texture:
You can actually get a very similar effect with a shader, using world coordinates to lookup in the texture. That's not super convenient though.

Re: Wishlist

Posted: Wed Jun 08, 2016 3:19 am
by Onizuka
galinette wrote:
Onizuka wrote:Hi,

_Get the scattered object coloured with the color of the pixel corresponding to where the object is scattered on the ground texture:
You can actually get a very similar effect with a shader, using world coordinates to lookup in the texture. That's not super convenient though.
How can I do that , how does it work ?
I mean I can't writte shaders, is there one available ?

Re: Wishlist

Posted: Mon Nov 21, 2016 1:12 pm
by ak-sam
Wishlist:
Can the scatter editor be utilised within Indigo? (eg so we can change density/weightings of objects)

:)

Re: Wishlist

Posted: Wed Nov 30, 2016 7:05 am
by Lal-O
I was thinking that it would be really nice to have an object browser , i mean ....I have lots of external .Obj tree files which are kinda hard to recognize due what is displayed in sketchup is only a single box. It could be a really time saver. Something like image below would be great ! :D