SkIndigo 2.0.10
Re: SkIndigo 2.0.10
Thank you cpfresh
I did as you advise. the materials when uploaded from the site are automatically saved as zip files. I used the material editor and type- link IGM. Once I click on the material and press open, my uploaded material box dissapeared, I assumed it uploaded the selected materials to the system. when I looked for this materials in the material editor, I could not find them, but could find existant materials from preview button.
I render the scene agan and the ERROR message is from not able to export or open textures.
I don't know how, or where to find these textures or even how to make it work.
Whithin te system when we render from sketchup, does indigo materials replace automatically sketchup materials when rendering or we need to apply them?
Thanks
I did as you advise. the materials when uploaded from the site are automatically saved as zip files. I used the material editor and type- link IGM. Once I click on the material and press open, my uploaded material box dissapeared, I assumed it uploaded the selected materials to the system. when I looked for this materials in the material editor, I could not find them, but could find existant materials from preview button.
I render the scene agan and the ERROR message is from not able to export or open textures.
I don't know how, or where to find these textures or even how to make it work.
Whithin te system when we render from sketchup, does indigo materials replace automatically sketchup materials when rendering or we need to apply them?
Thanks
Re: SkIndigo 2.0.10
Hi,dominike wrote:Thank you cpfresh
I did as you advise. the materials when uploaded from the site are automatically saved as zip files. I used the material editor and type- link IGM. Once I click on the material and press open, my uploaded material box dissapeared, I assumed it uploaded the selected materials to the system. when I looked for this materials in the material editor, I could not find them, but could find existant materials from preview button.
I render the scene agan and the ERROR message is from not able to export or open textures.
I don't know how, or where to find these textures or even how to make it work.
Whithin te system when we render from sketchup, does indigo materials replace automatically sketchup materials when rendering or we need to apply them?
Thanks
There is a bug in the material database that it saves materials with ZIP extension instead of PIGM for some browsers. After downloading from the material database, change the extension of the filename from .zip to .pigm. Then try creating the linked IGM material again.
Is it possible for you to upload your SketchUp file to this site (in ZIP format) so I can take a look? I want to figure out why you are getting these error messages in Indigo. Thanks!
Re: SkIndigo 2.0.10
Having connection problems through the site.
I tried to change the extension of the filename from .zip to .pigm , but i haven got given the pigm option. any tips how to get there?
I tried to change the extension of the filename from .zip to .pigm , but i haven got given the pigm option. any tips how to get there?
Re: SkIndigo 2.0.10
I tried to change the extension of the filename from .zip to .pigm , but i haven got given the pigm option. any tips how to get there?
help please
help please
Re: SkIndigo 2.0.10
you cant change the extension of your downloaded file? what OS are you running?
Re: SkIndigo 2.0.10
There is a bug in the material database that it saves materials with ZIP extension instead of PIGM for some browsers. After downloading from the material database, change the extension of the filename from .zip to .pigm. Then try creating the linked IGM material again.
Is it possible for you to upload your SketchUp file to this site (in ZIP format) so I can take a look? I want to figure out why you are getting these error messages in Indigo. Thanks![/quote]
hi
I tried to change the extention fie format ZIP to PIGM, but I haven't given an option for it.
Help please.
Is it possible for you to upload your SketchUp file to this site (in ZIP format) so I can take a look? I want to figure out why you are getting these error messages in Indigo. Thanks![/quote]
hi
I tried to change the extention fie format ZIP to PIGM, but I haven't given an option for it.
Help please.
Re: SkIndigo 2.0.10
windows xp and vistacpfresh wrote:you cant change the extension of your downloaded file? what OS are you running?
Re: SkIndigo 2.0.10
dominike,
please provide some more information and/or some screenshots. it is difficult to understand what your problem is.
please provide some more information and/or some screenshots. it is difficult to understand what your problem is.
Re: SkIndigo 2.0.10
Thank you, it seems to work fine now.Whaat wrote:dominike,
please provide some more information and/or some screenshots. it is difficult to understand what your problem is.
How can I apply materials to my sketchup model. (any tutorials?)
When I downloaded the materials from the site, how can I make them available to the data permanently and added to the PRESENT materials?
Re: SkIndigo 2.0.10
Hi,dominike wrote:Thank you, it seems to work fine now.Whaat wrote:dominike,
please provide some more information and/or some screenshots. it is difficult to understand what your problem is.
How can I apply materials to my sketchup model. (any tutorials?)
When I downloaded the materials from the site, how can I make them available to the data permanently and added to the PRESENT materials?
As a new user, I recommend that you go through the Getting Started tutorial. Go to the first post of this topic to download it. Hopefully this will answer most of your questions. If you still have questions after going through the tutorials, let me know.
Re: SkIndigo 2.0.10
Hi, it states that the resolution on the free mode is limited to 0.7 pixels.
Does it means that with any of your other 2 licences, the quality of rendering is better? if so, how many pixels?
Will it be faster to have a clear render scene?
Does it means that with any of your other 2 licences, the quality of rendering is better? if so, how many pixels?
Will it be faster to have a clear render scene?
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