Look it's the sun!!
Look it's the sun!!
Sketchup really has one.
I guess I never thought there was actually a point/dot/thing.
first is without Aperture Diff, second is with.
I guess I never thought there was actually a point/dot/thing.
first is without Aperture Diff, second is with.
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- wAperDiff.jpg (4.67 KiB) Viewed 6908 times
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- no_aperdiff.jpg (4.97 KiB) Viewed 6911 times
Last edited by crojack on Fri Feb 20, 2009 12:22 pm, edited 1 time in total.
I messed up first is without aperture diffraction
second is with. pic names are correct.
anyways, I was wondering if I could get a nice evening/warm/dusk type sun from just sketchup. Because, in skp it just gets darker.
In other renders created in Blender or whatever, I think you can set parameters for the sun and I've seen the sun in them, so I was jsut wondering if this was possible with skp.
I just aimed the camera due West, North is Green axis and hit render and adjusted until I saw the sun. Weird that it has that black ring around it, but it is kind of a nice sky.
Not sure about the fireflies and all, there are no materials in my scene except the default skp mat. I just rendered for awhile and saved the pic without apdiff on and than turned it on and that's it above.
I think a nice sunset is next.
second is with. pic names are correct.
anyways, I was wondering if I could get a nice evening/warm/dusk type sun from just sketchup. Because, in skp it just gets darker.
In other renders created in Blender or whatever, I think you can set parameters for the sun and I've seen the sun in them, so I was jsut wondering if this was possible with skp.
I just aimed the camera due West, North is Green axis and hit render and adjusted until I saw the sun. Weird that it has that black ring around it, but it is kind of a nice sky.
Not sure about the fireflies and all, there are no materials in my scene except the default skp mat. I just rendered for awhile and saved the pic without apdiff on and than turned it on and that's it above.
I think a nice sunset is next.
The black ringing maybe Pibuz can explain a bit now
As far as I know camera diffraction works with f-stop, smaller apertures (higher fstop) tend to generate a wider halo, and also more vignetting. If the f-stop value is not too strong then camera diffaction computes faster... well, it's spread will be tighter.
I hope I reminded well !
As far as I know camera diffraction works with f-stop, smaller apertures (higher fstop) tend to generate a wider halo, and also more vignetting. If the f-stop value is not too strong then camera diffaction computes faster... well, it's spread will be tighter.
I hope I reminded well !
obsolete asset
If you're talking about the black outline: That's a VERY old one!
I did those multiple times. If the posts aren't lost in one of the site-shutdowns, you'll see such pics by me too
(also some with extreme turbidity-values (20), resulting in a green (O.o) sky, which though isn't a bug-. as realistic values are in the range between 2 and 6 or something)
I did those multiple times. If the posts aren't lost in one of the site-shutdowns, you'll see such pics by me too
(also some with extreme turbidity-values (20), resulting in a green (O.o) sky, which though isn't a bug-. as realistic values are in the range between 2 and 6 or something)
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