SkIndigo 1.1.16

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Whaat
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Re: SkIndigo 1.1.16

Post by Whaat » Wed Jul 01, 2009 2:49 am

Pibuz wrote:Immediately tried your material Whaat, thank you!
At the moment it seems like some kind of..liquid marker by the way :D
I think it'll need some more tweaking.. :wink:

Now tell me: I've understood the colour you gave, the opacity value, the IOR..but I can't get the 60 as the value of SSS. Which values shall I play between? 0-1000? One number or RGB values? Give me some hint I BEG YOU! IT'S DRIVING MEEE CRAZZZZZYYYYYYY! :twisted:
Just enter 60 in the Subsurface Scattering Box. I suggest simply loading the material from the material database. That will show you where to put the values.

I am not sure why the liquid is looking green in the background. Is it possible for you to share your test scene? It is very nice :)

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Pibuz
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Re: SkIndigo 1.1.16

Post by Pibuz » Wed Jul 01, 2009 3:14 am

I'll gladly post the scene if it's useful for someone!
I've already loaded your IGM in the proper manner, and I get the result you see here.

Now, I actually SEE that you put 60 in the SSS value: I just wanted to know what is the range of numeric parameter, that's all. If I can play between 0 and 100 or 10.000; or if I have to put RGB values separately. Just a clarification whaat :wink:

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Pibuz
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Re: SkIndigo 1.1.16

Post by Pibuz » Wed Jul 01, 2009 7:15 pm

That's the scene! enjoy!
Attachments
SSS_studio.rar
(363.29 KiB) Downloaded 230 times

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Nick
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Re: SkIndigo 1.1.16

Post by Nick » Wed Jul 01, 2009 9:32 pm

i'm downloading your file pibuz!!! :mrgreen:


Di preciso cosa c'è che non va? :D

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Pibuz
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Re: SkIndigo 1.1.16

Post by Pibuz » Wed Jul 01, 2009 11:01 pm

Non capisco bene i valori che regolano lo scattering (quel SubSurface Scattering value).
Farò delle prove :wink:

I don't understand too much the values regulating the scattering (that SSS value)
I'm going to do some tests :wink:

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Nick
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Re: SkIndigo 1.1.16

Post by Nick » Thu Jul 02, 2009 9:58 am

Pibuz: Have you find the excatly setting??

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Whaat
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Re: SkIndigo 1.1.16

Post by Whaat » Sun Jul 05, 2009 3:26 pm

Pibuz wrote:That's the scene! enjoy!
Hey Pibuz,

I just noticed that in your tescene, the glass has a precedence setting lower than the liquid inside it. Make sure that the glass precedence setting is a higher number than the liquid so that the glass will displace the fluid. It looks like you modelled your glass and fluid correctly as shown in the Indigo Manual, but make sure that you double-check your precedence settings before you render a scene like this. You might find that your liquid-in-glass renders will look much better after you fix these settings. :)

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Pibuz
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Re: SkIndigo 1.1.16

Post by Pibuz » Mon Jul 06, 2009 9:31 pm

Thanks whaat. Gonna fix that

JGA
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Re: SkIndigo 1.1.16

Post by JGA » Wed Jul 15, 2009 7:11 am

"For details on the new texturing/uv mapping workflow, download the SkIndigo Texturing Tutorial WIP"
The link doesn't work, can anyone resubmit the tutorial?
Thanks in advance
JGA

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Whaat
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Re: SkIndigo 1.1.16

Post by Whaat » Wed Jul 15, 2009 7:27 am

JGA wrote:"For details on the new texturing/uv mapping workflow, download the SkIndigo Texturing Tutorial WIP"
The link doesn't work, can anyone resubmit the tutorial?
Thanks in advance
JGA
http://www.box.net/shared/yd48jdal52

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Re: SkIndigo 1.1.16

Post by JGA » Wed Jul 15, 2009 8:08 pm

Whaat, thanks very much.

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