SkIndigo 1.1.16

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Pibuz
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Post by Pibuz » Sat Feb 14, 2009 9:50 pm

:oops: ehm.... :oops: :oops: :oops:
I thank you very very much CTZn for your explainations and tips, I really appreciate, but...
I barely have an idea of what you are talking about.. :oops:
You know, I'm a poor simple user of Indigo/Skindigo and I'm almost quite ignorant of what stands behind the façade..

I think I get you when you say that fireflies concerns a single pixel, and that colored dots are bigger instead. I have an idea of what you're talking about, i think, and happened when I checked aperture diffraction during the rendering phase: coloured shiny and blurry dots everywhere. Since then, I never turned on aperture diffraction during rendering any more. That was my solution :D

About the SPLAT filter, in SkIndigo it is sort of a hidden parameter (which we can access through a "view xml" button, correct me if I'm wrong whaat). So you suggest me to change from MR_cubic to MN_c, is that right? I'm gonna try that. Thank you!

Last thing: I cannot recall any day I played with a supersampling parameter. Help whaat!

Thank you a lot CTZn by the way. I appreciate your efforts to make a noob understand indigo more deeply :D

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CTZn
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Post by CTZn » Sat Feb 14, 2009 10:08 pm

Maybe I'm a bit of a geek, excuse-me Pibuz I don't realize it. Thanks for telling !

About the filter, the different options as exposed in the documentation under 'renderer settings', near the end of the section (p.22). I'm reproducing it:
splat_filter::box
Box filter. Causes bad aliasing, don't use :)
splat_filter::gaussian
Gaussian filter with standard deviation of 0.35 pixels.
splat_filter::mn_cubic
Mitchell-Netravali cubic filter. Good all-round filter with little aliasing.
Please refer to the paper 'Reconstruction Filters in Computer Graphics' by Mitchell and Netravali, 1988, for
more information.
I think MN_cubic can still be used but with altered settings (edit: see the following parameters in doc), I can't use it properly myself (have not tried). Gaussian (edit: as splat filter) is told blurry, but downsizing with MN_cubic borrows the argument imho.

Since I am at it:

Code: Select all

	<super_sample_factor>1</super_sample_factor>
	<splat_filter>
		<gaussian/>
	</splat_filter>
	<downsize_filter>
		<mn_cubic>
			<blur>0.6000000238</blur>
			<ring>0.200000003</ring>
		</mn_cubic>
	</downsize_filter>
Maybe you can feed this SKIndigo option you told about with ? (inside the <renderer_settings> tag)

Oh actually super_sample_factor of 1 means none, try 2 or 3 instead.
obsolete asset

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Kram1032
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Post by Kram1032 » Sat Feb 14, 2009 10:50 pm

the recommended settings for ring and blur are both 0.333333333333333333333 afaik...

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xrok1
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Post by xrok1 » Sun Feb 15, 2009 3:46 pm

this is what happened when i applied an external .jpg to the displacement channel. SU uv set

i think the problem may be that i only applied a color to the surface (skindigo UVmapping option not availiable in RC menu) then applied the displace to roughen it up? so it seems a UV set was not assigned to a colored surface, thus the displace can't find UV.
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xrok1
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Post by xrok1 » Sun Feb 15, 2009 5:22 pm

i solved my problem by making the material unique, thus turning into a texture which SK assigned UVs to. :oops:

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suvakas
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Post by suvakas » Tue Feb 17, 2009 10:52 pm

Hey,
I just checked out Skindigo for the first time. Nice implementation Whaat :wink:
Anyway..I wanted to ask,are the calculations you are making to go from IOR to reflection percentage value something you invented ? (I remember asking it already a while ago, but I've lost all the info by now :) )
They are acting quite Ok.

Ps. I mean calculations inside def to_ior()

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Whaat
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Post by Whaat » Wed Feb 18, 2009 1:29 am

suvakas wrote:Hey,
I just checked out Skindigo for the first time. Nice implementation Whaat :wink:
Anyway..I wanted to ask,are the calculations you are making to go from IOR to reflection percentage value something you invented ? (I remember asking it already a while ago, but I've lost all the info by now :) )
They are acting quite Ok.

Ps. I mean calculations inside def to_ior()
Thanks suv!

The IOR/reflection conversion is just a hack based on visual comparison.

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suvakas
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Post by suvakas » Wed Feb 18, 2009 1:42 am

Gotcha, thanks !
The one I use in Maxigo is a hack too 8) , that's why i was wondering.

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cpfresh
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Post by cpfresh » Wed Feb 18, 2009 9:13 pm

whaat, would you be able to add a checkbox for the info_overlay for the next release? it seems it would come in handy once in a while. thanks for your consideration. :)

neo0.
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Post by neo0. » Sun Feb 22, 2009 4:18 pm

Are the 1.1.5 preview scenes different from these? They're don't seem to be working.

EDIT : I checked the download link for the 1.1.5 preview scenes, and it's says no such link exists. :( If I

EDIT2 : Now using indigo v1.1.6 and the mathching version of skindigo but the previews dont work.. It just gives me a little "could not load" image.

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Whaat
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Post by Whaat » Sun Feb 22, 2009 5:36 pm

Use Indigo and SkIndigo versions 1.1.16. Use the preview scenes that are linked from the first post of this thread.

neo0.
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Post by neo0. » Sun Feb 22, 2009 6:02 pm

Well, here you go. I can't figure out what i did wrong.
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qomop
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Post by qomop » Wed Feb 25, 2009 12:23 am

neo0

the preview scenes for 1.1.16 are the 1.1.12 ones :!:

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Post by neo0. » Mon Mar 16, 2009 7:48 am

Could someone explain how linked IGMs work? Previously, all I had to do was click load and it would automatically bring in all the textures I had for the material and put them in the right slot. Now, all it does is ask me whether I want to load a UV set..

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Pibuz
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Post by Pibuz » Wed Apr 01, 2009 8:49 pm

Hi all! Hi whaat!
I'm here simply to report that the ALPHA MAP feature in this 1.1.16 unstable version isn't working like it is supposed to :D

The sky renders black and that's all right, but the walls aren't plain white: they seem to feel the effect of sun's direct shadows and of bumps maps.
Just a report here, nobody to blame for we know it is a beta version.
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