In architecture, we usualy use the 2 Point Perspective, and SketchUp have this feature.
But when I export with SkIndigo, I loose my point of view and the result is a wider angle view with no vertical perspective. In this view, I can crop to have my initial view, but I need to render a bigger image to find the right view.
I thought this feature was not aviable in Indigo, but when I did the same in C4D, Cindigo export the right view.
I searched in the Cindigo .igs exported file, and I found lens_shift_up_distance.
I dont know how SketchUp define 2 Point Perspective view and if it's easy to convert in lens shift up Indigo value, but it will be a nice thing to have this feature in SkIndigo...
2 Point Perspective view
2 Point Perspective view
Feel the light
... Narrowing the fov reduce ALL perspective.
In the view I posted, the horizontal perspectives are visible, but the vertical one is canceled, and the camera is at human eye height. It's just like a shift lens in photography : the camera is horizontal and the shift lens allow to target up or down without vertical perspective.
1- normal camera at eye height looking up to see all the building (vertical perspective )
2- normal camera heigher to look straight horizontal to cancel vertical perspective (flying camera )
3- normal camera at eye height looking straight (not all the building and too many ground )
4- shift lens or 2 points perspective (eye height view, no vertical perspective, see the whole building :))
This is a very usefull feature in architecture, with real camera or 3d soft.
Sketchup can do it, Indigo can do it too... but it missing in SkInogo to make the link
I tried to add the lens_shift_up_distance in the .igs file, but it's realy hard to find (or calculate...) the right value.
In the view I posted, the horizontal perspectives are visible, but the vertical one is canceled, and the camera is at human eye height. It's just like a shift lens in photography : the camera is horizontal and the shift lens allow to target up or down without vertical perspective.
1- normal camera at eye height looking up to see all the building (vertical perspective )
2- normal camera heigher to look straight horizontal to cancel vertical perspective (flying camera )
3- normal camera at eye height looking straight (not all the building and too many ground )
4- shift lens or 2 points perspective (eye height view, no vertical perspective, see the whole building :))
This is a very usefull feature in architecture, with real camera or 3d soft.
Sketchup can do it, Indigo can do it too... but it missing in SkInogo to make the link
I tried to add the lens_shift_up_distance in the .igs file, but it's realy hard to find (or calculate...) the right value.
Feel the light
Hi Daredevil! I use two-points perspectives a lot in my work, and I usually use cameraparameters.rb to get it, more than the native sketchup two-points pespective. You know, two-points perspective is nothing more than a simple perspective in which your eye points directly straight, neither up or down.
So, with this rb you just have to set the Z value for your camera (position Z) and then copy it in the "Mire Z" slot (your eye height value).
Hope this helps you!
So, with this rb you just have to set the Z value for your camera (position Z) and then copy it in the "Mire Z" slot (your eye height value).
Hope this helps you!
- Attachments
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- camera_parameters.rar
- (1.36 KiB) Downloaded 400 times
Thanks all for trying to find a solution
In my samples, the view #2 and #3 are straight view, with same Z for camera and target as you said, but the #4 is a "shifted", camera target is same Z but frame target is heigher.
I used it in real photography, so I want to have same tools in 3D . But unlike SketchUp, in real photography, we can keep little vertical perspective for nice result. A wikito explain. I think I will make a page for this feature in the Indigo wiki...
I'm not a programer, so I cant realy test all, but (after hollidays ) I will try to explore the cameraparameters.rb and the SketchupCamera Class to see if there is a solution. I want to find it !!!!!
Not only ! In SketchUp, when you are in 2 points, you can move the frame (with hand tool) without tilt your "head", you cant look up or down without vertical perspective.Pibuz wrote:You know, two-points perspective is nothing more than a simple perspective in which your eye points directly straight, neither up or down.
In my samples, the view #2 and #3 are straight view, with same Z for camera and target as you said, but the #4 is a "shifted", camera target is same Z but frame target is heigher.
I used it in real photography, so I want to have same tools in 3D . But unlike SketchUp, in real photography, we can keep little vertical perspective for nice result. A wikito explain. I think I will make a page for this feature in the Indigo wiki...
I'm not a programer, so I cant realy test all, but (after hollidays ) I will try to explore the cameraparameters.rb and the SketchupCamera Class to see if there is a solution. I want to find it !!!!!
Feel the light
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