lightning source to bright?
lightning source to bright?
first of all.. im a total indigo and rendering noob and this are my first tests with it.
this is the testscene i created:
background is set to black, tone mapping rheinhardt auto-exposure (kust the defaults). made a light yellow material and assigned the 100W Incandescent to it. this is painted to the light surfaces you see.
well the light itself is fine, but the material (the lamp) appears to bright for me. maybe i am false? how does it looks to you and how to achive a more streetlight look?
hope you understand my poor english and thanks for help!
this is the testscene i created:
background is set to black, tone mapping rheinhardt auto-exposure (kust the defaults). made a light yellow material and assigned the 100W Incandescent to it. this is painted to the light surfaces you see.
well the light itself is fine, but the material (the lamp) appears to bright for me. maybe i am false? how does it looks to you and how to achive a more streetlight look?
hope you understand my poor english and thanks for help!
Hello Aslocum,
Did you assign an RGB light or a blackbody light to your yellow material ? If you applied the blackbody light, no matter what color you had applied at first, the color of the light will only depend on the temperature.
You can have a look here for more details.
Did you assign an RGB light or a blackbody light to your yellow material ? If you applied the blackbody light, no matter what color you had applied at first, the color of the light will only depend on the temperature.
You can have a look here for more details.
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playing around with some lights:
render:
sketchup screen:
sketchupbackground color / black
reinhard 4,5/1/4
inside that middle lamp is a light blue rgblight and coverd by onesided glass material from the database here (ghost glass).
at the bottom of the "pool" is a 2x2cm circle mesh as lightsource (blackbody 100power, ole 50 and 6000k)
standart water material with 1 opacity and 1.13 refraction, no cauchy
little to dark overall, but was a test to illuminate the pool from ground and the lamp in the middle
render:
sketchup screen:
sketchupbackground color / black
reinhard 4,5/1/4
inside that middle lamp is a light blue rgblight and coverd by onesided glass material from the database here (ghost glass).
at the bottom of the "pool" is a 2x2cm circle mesh as lightsource (blackbody 100power, ole 50 and 6000k)
standart water material with 1 opacity and 1.13 refraction, no cauchy
little to dark overall, but was a test to illuminate the pool from ground and the lamp in the middle
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