Skindigo animation: 'how to' explained.

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Blazedremedy
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Post by Blazedremedy » Wed Jun 04, 2008 6:49 am

Hey you guys, so I just got done exporting my batch file and setting my render settings and some other stuff so now what do I do? Do I just go to my indigo folder and click on the somescene.batch? Is it really this simple to do or is there more steps i'm leaving out.

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kwistenbiebel
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Post by kwistenbiebel » Wed Jun 04, 2008 7:01 am

yes it is that simple. Double click the .exe and Indigo will generate your animation as seperate images.
Load those images in Windows Moviemaker or other soft and you are in business.

By the way, don't forget to put 'scene transition delay' to 0 before you export.

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Blazedremedy
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Post by Blazedremedy » Thu Jun 05, 2008 4:04 am

:shock:
Thanks Kwist :P

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Blazedremedy
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Post by Blazedremedy » Tue Jun 17, 2008 11:34 am

I need to know how to render farm a skindigo animation and how do I know when it is done also?

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cpfresh
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Post by cpfresh » Tue Jun 17, 2008 2:27 pm

i think we covered the render farm in your other post, butas far as knowing when its done, ... there will be no more indigo running! :) once each frame reaches its set sample per pixel or time limit, indigo will move on to the next until there are no more. awesome!

neo0.
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Post by neo0. » Sat Jul 19, 2008 3:57 pm

I was wondering, how do I create new scene tabs in su?

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kwistenbiebel
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Post by kwistenbiebel » Sun Jul 20, 2008 10:21 am

neo0. wrote:I was wondering, how do I create new scene tabs in su?
By looking on the forums specifically dedicated to Sketchup. :roll:
Seek and you will find. :wink:

But I'll be a nice guy and help you out:
Go to the 'View' menu>'Animation'>'Add Scene'.

I hope this helps.

For future questions about Sketchup basics, please do some research about Sketchup yourself . . We all had to do that.
Plenty of SU tutorials on the net. Youtube is a good resource by the way to sit back and watch video tuts.

MadZeros
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Post by MadZeros » Fri Aug 08, 2008 2:58 am

Hey guys,

I just got the animation to start working but I had to rename "batch.exe" to "batch.bat" in order for it to run correctly. Is this just a mistake in the OP or is it just some setting on my computer?

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kwistenbiebel
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Post by kwistenbiebel » Fri Aug 08, 2008 4:12 am

That's strange. On my PC it saves automatically as NAME.bat .
Indeed, could be a local setting.

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SketchUp Master
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Post by SketchUp Master » Tue Aug 19, 2008 10:31 am

kwistenbiebel, have you tried changing the components axes away from the body source. Then apply always face camera, this will allow the object to rotate with the views. Not very accurate but movement none the less.

You can also get the objects to move using SU animate. This will move the objects on a specific line set by you as the scene tabs change.

I was also wondering what CPU you are running, I'm using a quad core processor 2.4GHZ with 4GRam. I beleive thats plenty, although for much larger modles I might have to look at a render farm?

I am starting my first Skindigi animation now, I'll post it on Youtube once it's completed.

reffo
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render scenes as single images

Post by reffo » Wed Sep 24, 2008 8:37 pm

HI All,

I need to render the 3 scenes (during the night, with no operator at the pc) as single render, not having an animation but having the results 3 single images. I've try to doing the bat file setting scenes delay to 10

but this morning there where hundred images..

any guess?

Dik
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Re: Skindigo animation: 'how to' explained.

Post by Dik » Thu Nov 27, 2008 3:00 pm

I can render an animation for transition from one scene to another, but not when I try to do render an animation from SU Animate with 181 scenes. The .bat file contains only lines to switch to the C: drive and to CD to the Indigo directory. Does this mean that I can't render these animations? :(

jason6256347
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Re: Skindigo animation: 'how to' explained.

Post by jason6256347 » Wed Jul 01, 2009 4:41 pm

sorry, I can't find the option tab in skindigo....
would you teach me where is it?thx

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Nick
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Re: Skindigo animation: 'how to' explained.

Post by Nick » Wed Jul 01, 2009 9:25 pm

Jason click in plugins>>SKindigo>Render Setting>>Output>>> and now double click on Output Options !

jason6256347
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Re: Skindigo animation: 'how to' explained.

Post by jason6256347 » Thu Jul 02, 2009 2:10 am

oh...thx very much

Nick wrote:Jason click in plugins>>SKindigo>Render Setting>>Output>>> and now double click on Output Options !

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