Clipmap Problem

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Thom
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Clipmap Problem

Post by Thom » Sun Feb 10, 2008 6:41 am

I made a clipmap, but it won't work. Any suggestions?

Image Image

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Whaat
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Post by Whaat » Sun Feb 10, 2008 7:11 am

Any error messages? Did it render? If so, post the image of the render. Your clip map looks fine from here but you need to provide more information.

Thom
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Location: Canada

Post by Thom » Sun Feb 10, 2008 7:36 am

Sorry about that. I was in a hurry. :)

Anyhow, here's the rendering. Both the native image and the clipmap image are JPEGs.

Image

I also included a sample of the clipmap image in the plan.

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metapixel
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Post by metapixel » Sun Feb 10, 2008 8:40 am

I am interested and I register. :wink:

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Kram1032
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Post by Kram1032 » Sun Feb 10, 2008 10:34 am

did you actually use the clip map as an alphamap in a blend of the original map - mat and a NULL mat?

Thom
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Post by Thom » Sun Feb 10, 2008 5:44 pm

Huh?

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Kram1032
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Post by Kram1032 » Mon Feb 11, 2008 12:14 am

...
Any sketchup user out there, able to explain the progress?
I only can speak for blender...

ribo
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Post by ribo » Mon Feb 11, 2008 11:39 am

I think images must be PNGs

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Kram1032
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Post by Kram1032 » Mon Feb 11, 2008 11:47 am

pngs should be fine, as well as jpgs...

But be careful with your b/w clip map!
It needs to have three channels ;) (RGB) - Indigo doesn't like single-channelled maps.

Thom
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Post by Thom » Mon Feb 11, 2008 1:14 pm

I had thought about whether the clip should be a PNG. And heavens, it works! :o

BiDir MLT method
Image

It's better with the Hybrid method. I figure if I let it bake a little longer the noise around the tree will clear up.
Image

Thanks guys. :D
Thom

rogal
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Post by rogal » Tue Feb 12, 2008 9:01 pm

hi!
I've done some renders with cplipmap :) I know the grass is not radnom enough, will have to figure that out. (is ther like a random scatter ruby script for sketchup?) It also seems to turn white at the far end (guess 12h render time was not enough).
Image
I love the new features.

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Kram1032
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Post by Kram1032 » Tue Feb 12, 2008 11:46 pm

I don't know, if and how sketchup supports primitives, but Indigo has the feature to render perfect spheres, without any geometry, which could be highly useful in your render, there ;)

Don't only get rid of the obvious order but also of the visible part of the plane beyond, in the lower right corner...
and also more behind, as you're using reflective stuff, which clearly shows what happens behind the camera ;)

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ZYX
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Post by ZYX » Thu Feb 14, 2008 1:43 am

Kram1032 wrote:I don't know, if and how sketchup supports primitives, but Indigo has the feature to render perfect spheres, without any geometry, which could be highly useful in your render, there ;)
I don't know why but Skindigo v1.0.5 crashes when trying to use sphere primitive.

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Kram1032
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Post by Kram1032 » Thu Feb 14, 2008 4:32 am

Ok, I see...
Never mind, then, until it's fixed ;)

ribo
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Post by ribo » Thu Feb 14, 2008 12:45 pm

Wish I could use MoI3D in cooperation with SketchUp and Indigo, but it is NURBS :(

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