Material renders dark with bump map

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lrsuser
Posts: 22
Joined: Tue Mar 06, 2007 6:56 am

Material renders dark with bump map

Post by lrsuser » Sat Feb 09, 2008 5:41 am

Please see attached jpg
any suggestions?
In the scene that I am working on, this tile comes out almost black.
I'd like to maintain the same color/shade of tile as the one on left but be able to show 'grout' via bump.
Thanks!
Attachments
Bump.jpg
Bump.jpg (19.19 KiB) Viewed 2659 times

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metapixel
Posts: 81
Joined: Wed Nov 07, 2007 9:43 pm
Location: Italy

Post by metapixel » Sat Feb 09, 2008 8:19 am

:D
Even I sometimes I have experienced this problem, ... I ask all, the bitmap for the bump must have the specific details (es. grey scale or 8bit or more)?

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Pibuz
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Location: Padua, Italy
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Post by Pibuz » Sat Feb 09, 2008 12:00 pm

Hi Irsuser!
Don't know if it is the right solution, but a value of 2 turns out to be a HUGE one, for me; perhaps it's because of this that your mat renders unnatural. Just to see, try a smaller value, like 0.5 (it will still be a big value, you'll notice :wink: ): it should work better.

Hope I helped! :D
Last edited by Pibuz on Tue Feb 12, 2008 5:54 am, edited 1 time in total.

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Pibuz
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Post by Pibuz » Sat Feb 09, 2008 12:03 pm

@ metapixel

I know there were some issues with the first version of indigo, but Whaat implemented program's capability of recpgnizing certain kind of fortmats, so i would say you don't have to worry about this anymore :D

lrsuser
Posts: 22
Joined: Tue Mar 06, 2007 6:56 am

Post by lrsuser » Tue Feb 12, 2008 5:20 am

Thank you Pibuz. I'll try that.

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