SkIndigo 0.9.1 Official

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Whaat
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Post by Whaat » Fri Nov 02, 2007 5:08 am

Not quite, crc.

You need three materials.
1) Phong with low exponent
2) Phong with high exponent (same color as above)
3) Blend material of 1 and 2

The Blend material would be the one applied to the car model. It can be any color but you might want it the same as the Phongs so it looks right in the SU viewport.

It might take a lot of experimenting to get the right combination of exponents and blend factors. I guess that's what material previews are for. :)

crc
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Post by crc » Fri Nov 02, 2007 6:48 am

Ok, it was the third one throwing me off. And the mat. previews are great, I can sit for awhile just trying out different things on those :)

So, the third blend material, in the dialog box, you set the two other phong materials, i.e. Mat A and Mat B; and probably leave it around 50% blend?

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Whaat
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Post by Whaat » Fri Nov 02, 2007 7:08 am

crc wrote: So, the third blend material, in the dialog box, you set the two other phong materials, i.e. Mat A and Mat B; and probably leave it around 50% blend?
I suppose that would be a good starting point. I'm no expert on materials. Maybe someone else can help.

crc
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Post by crc » Fri Nov 02, 2007 9:16 am

Ok, just checking mainly if the procedure is correct.

Now just to find some time to do some testing.

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Kram1032
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Post by Kram1032 » Fri Nov 02, 2007 9:45 am

I'd say, if you don't have special data given, you should start with 1:1 (50%) ;)
Then, you slowly increase / decrease the value, depending on what you want more :)

lower values mean more of mat A and higher ones, if mat B ;)

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Post by crc » Fri Nov 02, 2007 10:37 am

Thanks Kram!

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