Paul Russam's Church Test-thread

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Pibuz
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Re: Paul Russam's Church Test-thread

Post by Pibuz » Thu Jun 30, 2011 3:06 am

Oh, it works in a similar way, nothing strange. It's only that I have to re-point all the external meshes, because there are some differences with partitions' identification letters and slashes orientations..

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CTZn
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Re: Paul Russam's Church Test-thread

Post by CTZn » Thu Jun 30, 2011 4:54 am

Hi Pibuz, since you are at this I think you can ignore the slashes orientation.
obsolete asset

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Whaat
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Re: Paul Russam's Church Test-thread

Post by Whaat » Wed Jul 27, 2011 8:17 am

Whaat wrote:quick update from latest test with SkIndigo 3.0.11 (yet to be released)

1st Export Time: 2 minutes and 15 seconds
Another update using yet to be released SkIndigo version:

1st Export Time: 33 seconds
2nd Export Time (caching of meshes): 10 seconds
Quick Export Mode: 5 seconds

8)

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Pibuz
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Re: Paul Russam's Church Test-thread

Post by Pibuz » Wed Jul 27, 2011 8:19 am

So cool. JUST RELEASE IT!!!!!!! :lol:

..ANY OTHER "MINOR" UPDATES?

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Whaat
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Re: Paul Russam's Church Test-thread

Post by Whaat » Wed Jul 27, 2011 8:40 am

Pibuz wrote:So cool. JUST RELEASE IT!!!!!!! :lol:

..ANY OTHER "MINOR" UPDATES?
:lol:
Well, I finally added 'lock aspect ratio' :lol:

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Pibuz
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Re: Paul Russam's Church Test-thread

Post by Pibuz » Wed Jul 27, 2011 8:42 am

FINALLY! 8)
What about the "perfect render" check we talked about?

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Whaat
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Re: Paul Russam's Church Test-thread

Post by Whaat » Thu Jul 28, 2011 2:36 am

Pibuz wrote:FINALLY! 8)
What about the "perfect render" check we talked about?
Still working on that one... :)

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