Display high poly models inside SketchUp
Posted: Tue Sep 17, 2019 6:45 am
Hi guys !
I'd like to suggest for next Skindigo releases to implement a different way to display the imported linked geometry , something like empty triangles, lines or dots that represents the shape of linked .Obj file. It is kinda complex and time consuming to imagine what you will get by only placing empty boxes all over the scene, so, it comes to my mind the following workflow :
To open/import an .obj file in the INDIGO Stand Alone, edit materials and once is done, save the file to use it in Sketchup ( and also being able to edit materials, scale,rotate the geometry , etc. inside Skp , like any other Skp model ).
What you think ? Any chance of get it ?
(I hope this time my suggestion is considered ).
It would be something like this for example, but with sooo much more complex and heavy models :
I'd like to suggest for next Skindigo releases to implement a different way to display the imported linked geometry , something like empty triangles, lines or dots that represents the shape of linked .Obj file. It is kinda complex and time consuming to imagine what you will get by only placing empty boxes all over the scene, so, it comes to my mind the following workflow :
To open/import an .obj file in the INDIGO Stand Alone, edit materials and once is done, save the file to use it in Sketchup ( and also being able to edit materials, scale,rotate the geometry , etc. inside Skp , like any other Skp model ).
What you think ? Any chance of get it ?
(I hope this time my suggestion is considered ).
It would be something like this for example, but with sooo much more complex and heavy models :