Laubwerk and skindigo?
Laubwerk and skindigo?
Hi guys,
does anyone know, if skindigo is supporting the new plugin for Laubwerk? I tried to render some free trees. Unfortunately indigo just renders the preview-geometrie of the tree, which is shown in sketchup. Is there a button I missed to click or does the plugin just not work with skindigo?
Enclosed a link to a youtube-video of the plugin:
https://www.youtube.com/watch?v=mE7q2dcrK9g
Thanks for help!
Pixelflix
does anyone know, if skindigo is supporting the new plugin for Laubwerk? I tried to render some free trees. Unfortunately indigo just renders the preview-geometrie of the tree, which is shown in sketchup. Is there a button I missed to click or does the plugin just not work with skindigo?
Enclosed a link to a youtube-video of the plugin:
https://www.youtube.com/watch?v=mE7q2dcrK9g
Thanks for help!
Pixelflix
Re: Laubwerk and skindigo?
Hi Pixelflix,
I also saw their great plugin and asked them via mail if SkIndigo will be supported. By now the plugin does not work for Indigo. They answered that there is a good chance of supporting SkIndigo, because Skatter already works fine. Unfortunately there is no date for a release...
Perhaps some of the devs could ask them too? Their tool would be really a great easement for all SkIndigo users!
I also saw their great plugin and asked them via mail if SkIndigo will be supported. By now the plugin does not work for Indigo. They answered that there is a good chance of supporting SkIndigo, because Skatter already works fine. Unfortunately there is no date for a release...
Perhaps some of the devs could ask them too? Their tool would be really a great easement for all SkIndigo users!
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Laubwerk and skindigo?
There seems to be a similiar issue with Forester for C4D.
The thing is that the Plugin doesnt export the highres meshes at render time correctly; it's a coding issue.
Maybe you should ask Laubwerk at this.
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The thing is that the Plugin doesnt export the highres meshes at render time correctly; it's a coding issue.
Maybe you should ask Laubwerk at this.
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Laubwerk and skindigo?
Thank you for the information. Sad news, but let´s hope the best for the future
This plugin would be really nice. Right now my biggest issues when creating outdoor-
visualisations are trees, because I have to inserte them in photoshop. Are there maybe
other effective ways to work with 3d trees in sketchup/indigo?
Greetings,
Pixelflix
This plugin would be really nice. Right now my biggest issues when creating outdoor-
visualisations are trees, because I have to inserte them in photoshop. Are there maybe
other effective ways to work with 3d trees in sketchup/indigo?
Greetings,
Pixelflix
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Laubwerk and skindigo?
Did you Report that issue to Laubwerk? The guys are very friendly and fast... they should solve your problem!!
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Laubwerk and skindigo?
This is what they mailed to me one month ago:
Thank you for the demand and your interest in Laubwerk Plants. We definitely plan the support for additional renderers! Except for Thea, however, no one is quite sure. The reason for this is that we can not yet estimate the mark coverage of different renderers. Furthermore, certain technical requirements must be met by the renderer so that we can offer an integration at all. In addition, we will give the renderers, which we also support on other platforms, a certain precedence.
However, since Indigo also exists on most of the platforms supported by us, I would claim that the chances are quite good.
Thank you for the demand and your interest in Laubwerk Plants. We definitely plan the support for additional renderers! Except for Thea, however, no one is quite sure. The reason for this is that we can not yet estimate the mark coverage of different renderers. Furthermore, certain technical requirements must be met by the renderer so that we can offer an integration at all. In addition, we will give the renderers, which we also support on other platforms, a certain precedence.
However, since Indigo also exists on most of the platforms supported by us, I would claim that the chances are quite good.
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
Re: Laubwerk and skindigo?
Yep, mail is out. As soon as I get an answer I will tell you
*fingers crossed*
Pixelflix
*fingers crossed*
Pixelflix
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Laubwerk and skindigo?
Hm. Good luck!!
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Laubwerk and skindigo?
I got an answer from Laubwerk. To sum up: they told me the same as Lape. Right now the plugin only works with Vray. They are planning to implement further renderers but it seems, that indigo does not fullfill all technical requirements at the moment.
So let´s hope the devs are going to install these requirements one day
Greetings,
Pixelflix
So let´s hope the devs are going to install these requirements one day
Greetings,
Pixelflix
- Oscar J
- Posts: 2204
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- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Laubwerk and skindigo?
Any idea what those requirements may be?
Re: Laubwerk and skindigo?
Here is the latest answer:
Unfortunately we are not so fast. We are working at the moment
at support for Thea and Maxwell, after that we can look at other
renderer. After this we will check if Indigo fullfills the
technical requirements.
We work as fast as we can, but in any case it will unfortunately
take some time.
Unfortunately we are not so fast. We are working at the moment
at support for Thea and Maxwell, after that we can look at other
renderer. After this we will check if Indigo fullfills the
technical requirements.
We work as fast as we can, but in any case it will unfortunately
take some time.
24 hours isn't enough
http://www.werkraum3d.com
http://www.werkraum3d.com
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Laubwerk and skindigo?
Regarding the quite similar issue with Forester4D, it is a false flag within C4D with something export at render time; it has nothing to do with Indigo directly.
Maybe fused could say something about that.
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Maybe fused could say something about that.
Gesendet von iPhone mit Tapatalk
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Laubwerk and skindigo?
Hi,
as I can see, there are no news about possible progress, so I tried to contact Laubwerk yesterday. This is what they told me:
"Hi Martin
We would love to eventually support as many renderers as possible. However, Indigo is unfortunately not a renderer we are currently actively working on, so don’t hold your breath just yet. Unfortunately adding renderers is quite a bit of work and usually requires the renderer vendor to make changes as well.
That’s why these things take a bit..."
Could some of the developers possibly ask them?
as I can see, there are no news about possible progress, so I tried to contact Laubwerk yesterday. This is what they told me:
"Hi Martin
We would love to eventually support as many renderers as possible. However, Indigo is unfortunately not a renderer we are currently actively working on, so don’t hold your breath just yet. Unfortunately adding renderers is quite a bit of work and usually requires the renderer vendor to make changes as well.
That’s why these things take a bit..."
Could some of the developers possibly ask them?
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