Tricky mapping
Tricky mapping
Hi to all SketchUp users!
As many of you may know, I might know something about Indigo BUT as a matter of fact I'm NO texturing expert!
So, I have been attracted by this little image and downloaded the model (which I am attaching to this post).
I remembered that someone uploaded a very cool Indigo material based on a bumpy shader which replicates about the same appearance. Well, I tried to map the hell of an object since three days, using all the plugins I know, and I cannot get through this!
Can anybody give me a hint? Pretty pleeeease?
Thanks in advance
As many of you may know, I might know something about Indigo BUT as a matter of fact I'm NO texturing expert!
So, I have been attracted by this little image and downloaded the model (which I am attaching to this post).
I remembered that someone uploaded a very cool Indigo material based on a bumpy shader which replicates about the same appearance. Well, I tried to map the hell of an object since three days, using all the plugins I know, and I cannot get through this!
Can anybody give me a hint? Pretty pleeeease?
Thanks in advance
- Attachments
-
- horn.zip
- (1.34 MiB) Downloaded 260 times
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Tricky mapping
You sketchup users are so spoilt with everything being simple!
Blender is well known for its UV-mapping capabilities. Here's a very basic way to UV map your horn:
https://www.youtube.com/watch?v=ywGA9u5Oy2w
I tried to avoid keyboard commands as far as possible. The "U" key is for the UV-mapping tools and the "S" key for scale.
There are some visible seams though, and if you want to learn how to make a more sophisticated UV-mapping I'd be happy to show you.
Blender is well known for its UV-mapping capabilities. Here's a very basic way to UV map your horn:
https://www.youtube.com/watch?v=ywGA9u5Oy2w
I tried to avoid keyboard commands as far as possible. The "U" key is for the UV-mapping tools and the "S" key for scale.
There are some visible seams though, and if you want to learn how to make a more sophisticated UV-mapping I'd be happy to show you.
Re: Tricky mapping
Hi Oscar!
You've been such a candy to show me how it's done in Blender (and YES, you're right: we sketchup users are USED to easiness )
I actually know that there are some even complex methods in other 3d packages, but although I'd want to see this Satan's Horn finally MAPPED no matter how , I'd very like to know if any other SketchUp user could find a way to do it.
I thank you so much for your kindness, btw. This place is filled with beautiful people
You've been such a candy to show me how it's done in Blender (and YES, you're right: we sketchup users are USED to easiness )
I actually know that there are some even complex methods in other 3d packages, but although I'd want to see this Satan's Horn finally MAPPED no matter how , I'd very like to know if any other SketchUp user could find a way to do it.
I thank you so much for your kindness, btw. This place is filled with beautiful people
Re: Tricky mapping
Pibuz,
I got it pretty good, there's a bit of stretching, but nothing unacceptable I think.
You need to make some seams on your model.
I separated it into 4 elements
1. Outside skin
2. Inside skin
3. Rim of opening
4. Tip on horn
I did this using the 'path select' tool from Whaat's SketchUV plugin
I then used Fredo's 'ThruPaint' plugin on QuadMesh UV setting on each element individually, and moved them about until they lined up a good as possible.
I got it pretty good, there's a bit of stretching, but nothing unacceptable I think.
You need to make some seams on your model.
I separated it into 4 elements
1. Outside skin
2. Inside skin
3. Rim of opening
4. Tip on horn
I did this using the 'path select' tool from Whaat's SketchUV plugin
I then used Fredo's 'ThruPaint' plugin on QuadMesh UV setting on each element individually, and moved them about until they lined up a good as possible.
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Tricky mapping
Nice one bubs!
- Polinalkrimizei
- Posts: 647
- Joined: Sat May 02, 2009 6:59 am
Re: Tricky mapping
Cool to find something that seems much easier in Blender than in SketchUp
Re: Tricky mapping
It is a constant pain, and one of my main draws to learn another modelling package... anything other than straight planar UV mapping can be an absolute nightmare with SketchUp...
Re: Tricky mapping
Pibuz, did you have any luck with this mate?
Re: Tricky mapping
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Tricky mapping
@ galinette
Hi man, yes I wanted exactly this material. But for it to work I need to correctly map the surface, hence my problem
@ bubs
It's been very kind of you. I'm a total disaster concerning non-planar mapping I know all of the plugins you mentioned but never took my time to learn it. Thanks for pointing out the 'correct' workflow, I'm gonna try that ASAP!
Hi man, yes I wanted exactly this material. But for it to work I need to correctly map the surface, hence my problem
@ bubs
It's been very kind of you. I'm a total disaster concerning non-planar mapping I know all of the plugins you mentioned but never took my time to learn it. Thanks for pointing out the 'correct' workflow, I'm gonna try that ASAP!
Who is online
Users browsing this forum: No registered users and 43 guests