Page 1 of 1

SkIndigo 3.8.18 (beta)

Posted: Sun Nov 23, 2014 5:12 am
by OnoSendai
Changelog:
Removed transmittance setting for Simple Thin material, using albedo colour for it instead.

Minimum required Indigo version is 3.8.11.

RBZ: (Works on all platforms)
http://downloads.indigorenderer.com/dis ... 3.8.18.rbz

Windows Installer:
http://downloads.indigorenderer.com/dis ... taller.exe

Re: SkIndigo 3.8.18 (beta)

Posted: Sun Dec 07, 2014 4:10 am
by Pibuz
Hi Ono, I'm testing the 3.8 stable version.
I think something may be optimized when working with external-referenced objects: first of all the material handling! At the moment, Indigo tells us the name(s) of the missing materials (..only the first time, moreover..): could it be possible to automatically add SU materials named as in the mtl file?

At the moment the obj handling is a little bit confusing.

I can explain further if I wasn't able to make my point.. :mrgreen:

Re: SkIndigo 3.8.18 (beta)

Posted: Wed Dec 10, 2014 7:05 am
by OnoSendai
Hi Pibuz,
Good idea, thanks for the suggestion.
Materials are auto-added now.
Some basic material conversion is done as well, including setting the colour and texture maps if present.

This is an external obj without any tweaking:

Re: SkIndigo 3.8.18 (beta)

Posted: Wed Dec 10, 2014 7:18 am
by Pibuz
WoW excellent! Can't wait to test it!
..maybe add simple diffuse materials instead of phong?

Re: SkIndigo 3.8.18 (beta)

Posted: Wed Dec 10, 2014 7:28 am
by OnoSendai
Pibuz wrote: ..maybe add simple diffuse materials instead of phong?
No thanks :)

At some point I'll add a SkIndigo option to make diffuse the default though, just for you :)

Re: SkIndigo 3.8.18 (beta)

Posted: Wed Dec 10, 2014 7:41 am
by Oscar J
I hope you're not bringing phong as the default material to blender too. :shock:

Re: SkIndigo 3.8.18 (beta)

Posted: Wed Dec 10, 2014 7:54 am
by Pibuz
OnoSendai wrote:
Pibuz wrote: ..maybe add simple diffuse materials instead of phong?
No thanks :)

At some point I'll add a SkIndigo option to make diffuse the default though, just for you :)
AHAHAHAHAHAH :lol: Thanks master :mrgreen:

Re: SkIndigo 3.8.18 (beta)

Posted: Sat Dec 13, 2014 12:35 pm
by Jeff Hammond
hi

i'm having a problem with my default settings sticking across sessions (as in, my default settings aren't remembered when relaunching sketchup)

for instance, my environment is set to Environment Map and i'd like to change it to Sun and Sky.

so i click the radio button next to sun&sky, press the Apply button, then also press Save Defaults.. at which point i get the popup "Current render settings successfully saved as defaults."

if i quit sketchup then relaunch, the setting is back to emap again.

osx 10.10 skindigo 3.8.18 suPro2015

(i'll be updated to 10.10.1 in a little bit but i doubt that's the fix.. i'll try it again anyway upon updating.)

pre-thanks for any help

Re: SkIndigo 3.8.18 (beta)

Posted: Sun Dec 14, 2014 9:19 pm
by Pibuz
Hi Jeff.
To have a default indigo setting I've changed the parameters within the SketchUp template file.

Re: SkIndigo 3.8.18 (beta)

Posted: Mon Dec 15, 2014 7:25 am
by Jeff Hammond
Pibuz wrote:Hi Jeff.
To have a default indigo setting I've changed the parameters within the SketchUp template file.
cool. I'll try that out in a bit

Re: SkIndigo 3.8.18 (beta)

Posted: Tue Dec 16, 2014 2:03 am
by tornello
Hi: why are now all materials default PHONG? :shock:
i think it should be correct diffuse; now everything reflects light. Is there a solution?
OnoSendai wrote:
Pibuz wrote: ..maybe add simple diffuse materials instead of phong?
No thanks :)

At some point I'll add a SkIndigo option to make diffuse the default though, just for you :)

Re: SkIndigo 3.8.18 (beta)

Posted: Tue Dec 16, 2014 3:12 am
by Zom-B
tornello wrote:Hi: why are now all materials default PHONG? :shock:
i think it should be correct diffuse; now everything reflects light. Is there a solution?
OnoSendai wrote:
Pibuz wrote: ..maybe add simple diffuse materials instead of phong?
No thanks :)

At some point I'll add a SkIndigo option to make diffuse the default though, just for you :)
You quoted the reply to your answer by yourself tornello :lol:

Re: SkIndigo 3.8.18 (beta)

Posted: Tue Dec 16, 2014 3:14 am
by tornello
Ok,
but WHY?
Why does the the new skIndigo version has set by default phong for all materials.
I think that in a render diffuse material has more sense.
1) Now when I open old scenes everything reflects :shock:
2) Now when I download an object from Warehouse every components (and there are many components in an object) reflects :shock:

Nonsense :(

Re: SkIndigo 3.8.18 (beta)

Posted: Tue Dec 16, 2014 3:21 am
by Zom-B
tornello wrote:Ok,
but WHY?
Because if you look around you, you'll notice that the most materials are reflective!
Maybe not much, but the aren't absolutely diffuse, its more realistic, THEREFOR! :wink:

Re: SkIndigo 3.8.18 (beta)

Posted: Tue Dec 16, 2014 3:24 am
by tornello
mmmmm :?
yes, but I am not so sure about the natural result.
I have rendered the same scene and it was all reflective
Zom-B wrote:
tornello wrote:Ok,
but WHY?
Because if you look around you, you'll notice that the most materials are reflective!
Maybe not much, but the aren't absolutely diffuse, THEREFOR! :wink: