SkIndigo 3.8.6.1

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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OnoSendai
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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Sat Aug 02, 2014 12:58 am

Updated build:
Much faster export for scenes with lots of objects
Exporting to Unicode paths should work now, in SketchUp 2014 at least, but not in SketchUp 8.

I might have broken something, let me know if so.

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Sat Aug 02, 2014 2:23 am

Updated build:
Fixed exception being raised while handling materials with invalid UTF-8 byte sequences.

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bubs
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Re: SkIndigo 3.6.8.1

Post by bubs » Sat Aug 02, 2014 2:36 am

Seem to be having an issue with LinkedIGM where it looking for unpacked textures in the 'Indigo Renderer' folder instead of the 'Unpacked' folder

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Sat Aug 02, 2014 2:47 am

bubs wrote:Seem to be having an issue with LinkedIGM where it looking for unpacked textures in the 'Indigo Renderer' folder instead of the 'Unpacked' folder
Which IGM/PIGM is that with?
Can you send it to me?

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bubs
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Re: SkIndigo 3.6.8.1

Post by bubs » Sat Aug 02, 2014 2:51 am

I'll email you now

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Sat Aug 02, 2014 5:07 am

Have updated build, that material should work now.

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Re: SkIndigo 3.6.8.1

Post by bubs » Sat Aug 02, 2014 5:56 am

Thanks, I'll give it a try

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Tue Aug 05, 2014 9:42 am

Updated the build with basic support for object scattering. (See http://www.indigorenderer.com/forum/vie ... 17&t=13175 )

To use:

Plugins > SkIndigo > Scatter Editor.

Let me know if you can work out how to use it or if it makes no sense.

cheers!

ak-sam
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Re: SkIndigo 3.6.8.1

Post by ak-sam » Tue Aug 05, 2014 4:00 pm

I'm working through it - really looking forward to adding grass to my landscape models... and my monkeys will remain hairless no longer!

So, the editor is OK...basic. Maybe some units for density, some "OK" buttons would make it nicer.

I created a scene with a flat ground plane (made into a component) and 3 types of scatter component.
I changed the seed on one to 123 and I used densities of 10000, 4000, and 1 (not sure what that is - instances per unit (eg metre) squared?)

Upon export I got this message:

A problem occurred with the scene:
Scene parsing error: Failed to parse unsigned integer from ''. (In element 'scene / scatter'):
<scatter>
<uid>3652</uid>
<name>the scatter</name>
<prototype_object_uid>171<... (In element 'scene / scatter'):
<scatter>
<uid>3652</uid>
<name>the scatter</name>
<prototype_object_uid>171<...



I think it was a material or object name for something in a dandelion i got from 3d warehouse (foreign language). can post the file if you like. I deleted that and re-rendered and it went OK.


Then I tried path tracing and CUDA, and got this:

A problem occurred with the scene:
Error initialising GPU ray tracer: cuTexRefSetAddress failed: CUDA_ERROR_INVALID_VALUE

GPU and driver info:
CUDA version: 5.5
Compute model: 3.5
Indigo version: Indigo Renderer v3.8.8, Windows 64-bit build.
Exporter: SkIndigo version:3.8.6.1
Platform: i386-mingw32
Author: sac
Description:
Date created: 2014-08-05 15:17:18 +1200
Please contact support@indigorenderer.com if you have any questions.


So I guess my number of entities is too large (for a 6gb Titan, even)?

I rendered successfully without the offending component (dandelions) and Indigo tells me I have 1775046 dynamic objects. I'm only getting 82ks/second using bilinear @ 14mp.
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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Re: SkIndigo 3.6.8.1

Post by ak-sam » Tue Aug 05, 2014 4:24 pm

My first attempt is attached to this post - densities are about 2000 and 4000 for the 2 types of grass.

I've added a curved surface instead of a flat one, and added two more types of scattered object (total is now 4).

I get this error:

An error occurred while SkIndigo was exporting the scene.
Please copy and paste the following details into an email to support@indigorenderer.com:

SkIndigo version: 3.8.6.1
SketchUp version: 14.1.1282
Ruby platform: i386-mingw32
Ruby version: 2.0.0
Error during processing: undefined local variable or method `object' for #<IndigoMeshBuilder:0xed54210>
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:885:in `get_dummy_defn'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:638:in `build_linearised_definition_info_for_instance'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:699:in `block in build_linearised_definition_info_for_def'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:698:in `each'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:698:in `grep'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:698:in `build_linearised_definition_info_for_def'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:668:in `get_linearised_definition_info_for_def'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:747:in `process_component_instance'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:848:in `block in process_entity_list'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:847:in `each'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:847:in `grep'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:847:in `process_entity_list'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/IndigoMeshBuilder.rb:868:in `process_entities'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/skindigo_core.rb:184:in `export'
C:/Users/sac/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/skindigo/skindigo_core.rb:2533:in `block in <top (required)>'
-e:1:in `call'
Attachments
1st grass.jpg
Skindigo on 1x 6950x, 1x3970x, 6x3930k, 2x4930k, 3x5930k

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Oscar J
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Re: SkIndigo 3.6.8.1

Post by Oscar J » Tue Aug 05, 2014 6:50 pm

Use OpenCl instead of CUDA. Or is it OpenGL? Don't remember.

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Tue Aug 05, 2014 11:39 pm

ak-sam wrote: I've added a curved surface instead of a flat one, and added two more types of scattered object (total is now 4).

I get this error:

An error occurred while SkIndigo was exporting the scene.
Please copy and paste the following details into an email to support@indigorenderer.com:

SkIndigo version: 3.8.6.1
SketchUp version: 14.1.1282
Ruby platform: i386-mingw32
Ruby version: 2.0.0
Error during processing: undefined local variable or method `object' for #<IndigoMeshBuilder:0xed54210>
This is a problem with a proxy instance (i.e. one using _dummy) - the definition it's referring to is not present.

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OnoSendai
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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Tue Aug 05, 2014 11:39 pm

ak-sam wrote: So, the editor is OK...basic. Maybe some units for density, some "OK" buttons would make it nicer.
I've added units for the density.
Units are objects / square metre.

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Tue Aug 05, 2014 11:40 pm

ak-sam wrote: I think it was a material or object name for something in a dandelion i got from 3d warehouse (foreign language). can post the file if you like. I deleted that and re-rendered and it went OK.
Please do!

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Re: SkIndigo 3.6.8.1

Post by OnoSendai » Wed Aug 06, 2014 1:41 am

Updated build to fix some problems with tricky definition names used for scattering.

The big limitation with scattering currently, is that the prototype object must have all internal components / groups exploded.
I'm trying to fix this.

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