Hello,
I have a problem with rendering the SketchyPhysics Replay. The problem is that when I try to render the exported .igq file it exports the finished renders as .igs. How do I change it to export as .png or .jpg? I'd appreciate any help. I am using a 2007 iMac, with Sketchup 8.0.16845, Indigo 3.4.18, and SketchyPhysics 3.1.
SketchyPhysics Replay render problem.
Re: SketchyPhysics Replay render problem.
IGS is the indigo scene file that needs to be rendered in Indigo first so you get your PNGs
Check out some great Skindigo video tutorials here: http://www.youtube.com/playlist?list=PLD14E96A2CD263FE1
And the short manual here: http://www.indigorenderer.com/documenta ... o-sketchup
Check out some great Skindigo video tutorials here: http://www.youtube.com/playlist?list=PLD14E96A2CD263FE1
And the short manual here: http://www.indigorenderer.com/documenta ... o-sketchup
polygonmanufaktur.de
Re: SketchyPhysics Replay render problem.
Thank-you. Is there a way to do a batch rendering of all the .igs, so that I do not have to render each one individually? Thanks again,
John
John
Re: SketchyPhysics Replay render problem.
yes there is
- Open your first frame in Indigo GUI version.
- after it is loaded go to Rendersettings > Render Queue in the right part of the GUI
- here you now can load the rest of your IGS files into the Q by selecting them all together
- Now you need to mark all your scenes in the Q and adjust the halt parameter
- Halt Spp tells the samples per pixel the image needs to reach until the next frame starts, Halt time is the time in seconds until it switches to the next frame
- The seed is the mathematical starting point to calculate the images, having it at the same value for all frames results in "static" noise in the animation (if there is some left at all!). I suggest a "random" checkbox would help here a lot... :/
(changing noise patterns from frame to frame is very easy to kill with a temporal denoiser in the final animation composition while preserving details!)
- Open your first frame in Indigo GUI version.
- after it is loaded go to Rendersettings > Render Queue in the right part of the GUI
- here you now can load the rest of your IGS files into the Q by selecting them all together
- Now you need to mark all your scenes in the Q and adjust the halt parameter
- Halt Spp tells the samples per pixel the image needs to reach until the next frame starts, Halt time is the time in seconds until it switches to the next frame
- The seed is the mathematical starting point to calculate the images, having it at the same value for all frames results in "static" noise in the animation (if there is some left at all!). I suggest a "random" checkbox would help here a lot... :/
(changing noise patterns from frame to frame is very easy to kill with a temporal denoiser in the final animation composition while preserving details!)
polygonmanufaktur.de
Re: SketchyPhysics Replay render problem.
Did you try to follow these step?
You should get an .igq (Indigo Queue) file for starting those renders in a queue.
You should get an .igq (Indigo Queue) file for starting those renders in a queue.
little gallery... http://unverzagt.biz/cottysgallery/
Re: SketchyPhysics Replay render problem.
Thanks for help. Everything works quite nicely.
John
John
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