water

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fractal.design
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Re: water

Post by fractal.design » Wed Aug 29, 2018 3:54 pm

From the tutorial: https://www.indigorenderer.com/document ... l-sketchup

"First off, we have to change the render mode to Bidirectional with MLT:
This is very important as it's the most efficient mode for rendering these kind of caustics."

That mode is not supported with GPU rendering.

Bidir MLT:
Image

PT (GPU):
Image

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pixie
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Re: water

Post by pixie » Wed Aug 29, 2018 8:07 pm

Sadly it isn't

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Lal-O
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Re: water

Post by Lal-O » Thu Aug 30, 2018 5:49 am

Headroom wrote:
Wed Aug 29, 2018 12:46 pm
Have you switched to CPU rendering and did it work there ?
Hi Headroom
Yes i have, but no luck...Probably i need to wait more time to see if the caustics shows up... :roll:
There is only one more thing left that i need to try ....to model the waves in the water plane :D .

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Lal-O
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Re: water

Post by Lal-O » Thu Aug 30, 2018 5:53 am

fractal.design wrote:
Wed Aug 29, 2018 3:54 pm
From the tutorial: https://www.indigorenderer.com/document ... l-sketchup

"First off, we have to change the render mode to Bidirectional with MLT:
This is very important as it's the most efficient mode for rendering these kind of caustics."

That mode is not supported with GPU rendering.

Hi fractal.design

Thx for the link :D . I already followed that tutorial but didn't work . For sure i missed something :roll:

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Lal-O
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Re: water

Post by Lal-O » Thu Aug 30, 2018 6:02 am

pixie wrote:
Wed Aug 29, 2018 8:07 pm
Sadly it isn't
Hi There pixie !

Well...That really bad news :cry:
After getting used to the GPU , is sooo frustrating to go back to the AWESOME but slow Bidir MLT ( all is slow compared to GPU speedness :lol: )

Nice try btw :wink:

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