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How to simulate a sun lit interior with the SU exporter?
Posted: Tue Feb 06, 2007 2:11 am
by kwistenbiebel
Hi all,
I am very happy with the plugin but i have difficulties to simulate direct sunlight in the interior.
It seems that if you turn on the 'sun-sky' that indeed it renders with sky, but it doesn't show sun light. This results in blueish output as if it was a overcast day.
Should we make an extra emitter to simulate the sun?
Here is the output i get:
This is a version with artificial light from spots:
...and a version with meshlight assigned to the window surfaces (blackbody 3500 K):
Could someone 'shine a light ' on how to make it a sunny interior?
Thanks,
kwistenbiebel
Posted: Tue Feb 06, 2007 2:25 am
by Whaat
Turn off the visibility of your windows or make them transparent by using the opacity slider in Sketchup. Make sure shadows are turned on in SU so that you can see the direction of the sun. Adjust the shadow settings until you are happy with the sun direction. I suggest putting your windows on a hidden layer or make them fully transparent so the light can freely enter the room. SkIndigo will not export geometry on a hidden layer.
Whaat
Posted: Tue Feb 06, 2007 2:40 am
by kwistenbiebel
Thanks Radiance and Whaat.
I did all those things you suggested. In sketchup i can see sun light on the floors.
The render output remains blue however.
When i render the outside of the building it looks blue as well...so there is something wrong with the sun setup?
Is it me or indigo/exporter ?
sun turbidity was set '2'.
in sketchup: time 13:40 , date March.
here is the outside. Excuse me for the poor outside of the model but i use this model just for interiors:
regards,
kwistenbiebel
Posted: Tue Feb 06, 2007 2:41 am
by kepler
Hello, can you tell me how to make those opaque windows?
I've also opened
a topic about that...
Posted: Tue Feb 06, 2007 2:44 am
by kwistenbiebel
Kepler,
i assigned blackbody light to the window surfaces (mesh light) in the shot you are referring to.
I like to stay on topic here though...Rendering sun light is primordial to me.
using a mesh light in window surfaces is a 'fake' method to me
regards,
Kwistenbiebel
Posted: Tue Feb 06, 2007 2:46 am
by afecelis
@kwistenbiebel: how are you creating the mesh emitters in Sketchup?
Posted: Tue Feb 06, 2007 2:50 am
by kepler
kwistenbiebel wrote:Kepler,
i assigned blackbody light to the window surfaces (mesh light) in the shot you are referring to.
I like to stay on topic here though...Rendering sun light is primordial to me.
regards,
Kwistenbiebel
Thank you very much!
(you could answer on the topic I've linked

)
Regarding your problem, unfortunately I don't know how to fix it, but I don't think it's a "bug" of the exporter. Maybe you should tweak the settings of the windows opacity like Whaat said to you; the rest is a matter of sun-positioning.
The last image you have posted seems normal... What exactly do you expect from it?
Posted: Tue Feb 06, 2007 2:51 am
by kwistenbiebel
Afecelis,
In the sketchup exporter plugin you can assign 'blackbody' light to a material (in this case the glass material of the window surfaces). You can then set up two parameters: 'gain' and 'temperature'.
In the shot you are referring to gain=1 and temperature=3500K (warm light)......
But can we
please get back on topic now
I just like to know how i can get direct 'warm' sun light through a glass plane.
regards,
Kwistenbiebel
Posted: Tue Feb 06, 2007 2:59 am
by kepler
kwistenbiebel wrote:I just like to know how i can get direct 'warm' sun light through a glass plane.
Ok, now I have two ideas (maybe stupid, but here they are):
1. Change the white balance, look at
this for reference;
2. Lower the sun on the horizon, you should have a more warm light temperature.
Hope it helps...
Posted: Tue Feb 06, 2007 3:02 am
by kwistenbiebel
Thanks Kepler,
I will look in to that. For the moment 'white balance' is set to 'E'.
Here is the Sketchup view. You can see the direct sun light hitting the floor and parts of the wall.
This is what i want to simulate in the renderings as well.

Posted: Tue Feb 06, 2007 3:06 am
by kepler
kwistenbiebel wrote:Thanks Kepler,
I will look in to that. For the moment 'white balance' is set to 'E'.
Here is the Sketchup view. You can see the direct sun light hitting the floor and parts of the wall.
This is what i want to simulate in the renderings as well.
Try to put the windows on another layer and then render
without them as suggested. You should see the shadows of the window "frames" as in the Sketchup view. If it happens, then the problem is in the windows material (probably transparency setting).
Posted: Tue Feb 06, 2007 3:06 am
by kwistenbiebel
radiance wrote:kwistenbiebel, are you flemish ?
radiance
yes, i live near antwerp.
Posted: Tue Feb 06, 2007 3:26 am
by kwistenbiebel
sorry...double posting

Posted: Tue Feb 06, 2007 3:27 am
by kwistenbiebel
Problem solved.
I removed the glass from the windows and sun is shining .
Thank you guys for the help.
I will post the resulting image when it is done.
...Does this mean that inndigo has a 'sun through glass issue'?
Is there some glass setting that makes it possible. (a special glass as used in other unbiased render engines)?
Thanks again.
regards,
Biebel
Posted: Tue Feb 06, 2007 3:30 am
by manitwo
turn of bidir in the infile if you wan't to render glas+sunlight.