SkIndigo Progress Updates (Whaat's Development Blog)
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
I'm a bit confused myself, but I think 'base emission' is the color (or spectrum) and power of the emitted light. 'Emission' is a multiplier of the base emission. So...you could think of 'base emission' as the lightbulb and 'emission' as the filter. The filter could be a texture image that modifies the color of the emitted light.kwistenbiebel wrote: (A question at the side:
Is there a resource where we can learn the difference between 'base emission' and 'emission'?)
(Correct me if I'm wrong, Ono....)
I am currently re-working my code to allow external textures and shaders for all mappable attributes. This results in a significant workflow change for past SkIndigo users, but I think they will be happy with the result.
In the image posted below, the material has the specular reflectivity defined by the SketchUp internal texture. The checker clip map and the displacement map are defined by external textures and the bump map is defined by a shader.
Clip maps with displacement maps will not work in the current SkIndigo version so don't try this at home. Ono apparently modified the blend material code to not allow displacement anymore. Instead, the displacement is defined in the 'child' materials (which is actually better). Does anybody know if you can blend two materials that each have displacement? I haven't tried it yet....
In the image posted below, the material has the specular reflectivity defined by the SketchUp internal texture. The checker clip map and the displacement map are defined by external textures and the bump map is defined by a shader.
Clip maps with displacement maps will not work in the current SkIndigo version so don't try this at home. Ono apparently modified the blend material code to not allow displacement anymore. Instead, the displacement is defined in the 'child' materials (which is actually better). Does anybody know if you can blend two materials that each have displacement? I haven't tried it yet....
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yes, you can.Whaat wrote:I am currently re-working my code to allow external textures and shaders for all mappable attributes. This results in a significant workflow change for past SkIndigo users, but I think they will be happy with the result.
In the image posted below, the material has the specular reflectivity defined by the SketchUp internal texture. The checker clip map and the displacement map are defined by external textures and the bump map is defined by a shader.
Clip maps with displacement maps will not work in the current SkIndigo version so don't try this at home. Ono apparently modified the blend material code to not allow displacement anymore. Instead, the displacement is defined in the 'child' materials (which is actually better). Does anybody know if you can blend two materials that each have displacement? I haven't tried it yet....
working on other projects right now....
Still waiting for Ono to provide some information on how to get efficacy scale working with emitting materials. *ahem* Then, Blackbody Light and RGB Light materials (meshights) will be obsolete in SkIndigo.
I have made quite a few updates to SkIndigo since last release but haven't worked on it for awhile.
Still waiting for Ono to provide some information on how to get efficacy scale working with emitting materials. *ahem* Then, Blackbody Light and RGB Light materials (meshights) will be obsolete in SkIndigo.
I have made quite a few updates to SkIndigo since last release but haven't worked on it for awhile.
I am attempting to maintain a blog that provides info for all my plugins including SkIndigo. If you are interested, check it out here:
Whaat's Up SketchUp Plugins Blog
When I make a post in my blog related to SkIndigo, I will try to link to it from these forums as well.
Like this
Whaat's Up SketchUp Plugins Blog
When I make a post in my blog related to SkIndigo, I will try to link to it from these forums as well.
Like this
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