Subdivision question

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cotty
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Subdivision question

Post by cotty » Wed Jul 11, 2012 7:19 pm

Hi,

I modeled a wine glass for another forum and wonder why the glass is not as smooth as expected. I used subdivision up to 6 but didn't get a smooth result. Any ideas what I am doing wrong in this case?
Thanky for your help!
Cotty
comparison.jpg
little gallery... http://unverzagt.biz/cottysgallery/

Pikadili89
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Re: Subdivision question

Post by Pikadili89 » Wed Jul 11, 2012 8:09 pm

You could smooth it with increasing segments of the circle you used for path. Thats the modeling solution, I am not sure how to do it with just indigo. Hope I helped a lil bit :)

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OnoSendai
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Re: Subdivision question

Post by OnoSendai » Wed Jul 11, 2012 9:35 pm

You could also try modelling the wine glass with quads. Should help.

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lycium
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Re: Subdivision question

Post by lycium » Wed Jul 11, 2012 11:36 pm

I don't think SkIndigo exports quads unfortunately :oops:

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CTZn
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Re: Subdivision question

Post by CTZn » Thu Jul 12, 2012 12:29 am

To go a bit into details about the issue with triangles here, is that some vertices have 4 incoming edges when others got 8. This creates a tension you will not get rid of without editing the geometry.

It could be triangles if all diagonals had the same direction.
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cotty
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Re: Subdivision question

Post by cotty » Thu Jul 12, 2012 7:33 am

lycium wrote:I don't think SkIndigo exports quads unfortunately :oops:
There are some possibilities, but I used Artisan for subdivision and therefore have no influence on the triangles (maybe Whaat have an idea?!)
CTZn wrote:To go a bit into details about the issue with triangles here, is that some vertices have 4 incoming edges when others got 8. This creates a tension you will not get rid of without editing the geometry.
It could be triangles if all diagonals had the same direction.
I tried some different subdivisions but until now I was not able to pruduce an equal-incoming-edges version (e.g. 6/4 edges):
mesh_02.jpg
I wonder why I didn't noticed this problem before...
(maybe Whaat have an idea?!)
little gallery... http://unverzagt.biz/cottysgallery/

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cotty
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Re: Subdivision question

Post by cotty » Fri Jul 13, 2012 8:20 am

New version with quad mesh...
Thank you for the helpful hints!
wine_collage_new.jpg
little gallery... http://unverzagt.biz/cottysgallery/

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OnoSendai
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Re: Subdivision question

Post by OnoSendai » Fri Jul 13, 2012 8:26 am

Sweet render!
To the gallery pls!

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cotty
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Re: Subdivision question

Post by cotty » Fri Jul 13, 2012 8:42 am

OnoSendai wrote:Sweet render!
To the gallery pls!
Thank you! I will let it cook another night and will upload it nearly without fireflies :wink:
little gallery... http://unverzagt.biz/cottysgallery/

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cotty
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Re: Subdivision question

Post by cotty » Sat Jul 14, 2012 1:07 am

Thirst for more ...
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beer_collage.jpg
little gallery... http://unverzagt.biz/cottysgallery/

Voytech
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Re: Subdivision question

Post by Voytech » Sat Jul 14, 2012 1:09 am

cotty wrote:Thirst for more ...
Jaw drop....

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galinette
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Re: Subdivision question

Post by galinette » Sat Jul 14, 2012 1:28 am

Wow! Nice!

Maybe just some bubbles missing? Instancing lots of spheres should not make the scene too heavy

Etienne
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cotty
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Re: Subdivision question

Post by cotty » Sat Jul 14, 2012 2:28 am

galinette wrote:Wow! Nice!

Maybe just some bubbles missing? Instancing lots of spheres should not make the scene too heavy

Etienne
I will have a look at this. How do I add bubbles? Only little spheres in the beer or do they need a special material, normal direction, ...?
little gallery... http://unverzagt.biz/cottysgallery/

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lycium
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Re: Subdivision question

Post by lycium » Sat Jul 14, 2012 2:41 am

It's Friday, so I suggest:

1. Get a beer
2. Look at bubbles while drinking beer
3. Go home (carefully if you've "studied" a few)
4. Model bubbles

8)

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Pibuz
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Re: Subdivision question

Post by Pibuz » Sat Jul 14, 2012 3:18 am

cotty wrote:New version with quad mesh...
Ehy Cotty! How did you solve the tri-mesh issue? How did you model that glass, in the end?

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