SkIndigo 3.2.12 (3.2 Stable)
Posted: Sun Apr 22, 2012 7:13 am
This release is 3.2 stable. Requires Indigo 3.2.0.
#Version 3.2.12
#Fixed: PIGM unpacking on Mac
#Fixed: no longer processing meshes for each sketchy replay animation frame
#Fixed: no longer says 'Material successfully loaded' when unsupported attributes are found
#Changed: improved error message if unsupported attributes are found when loading a material
#Changed: user is now prompted to created a linked IGM material when loading a material that has unsupported attributes
#Fixed: missing icon in material database search - replaced with text only
#Fixed: improved handling of distorted textures
#Version 3.2.8
#Changed: emitting materials and Linked IGM materials cannot be previewed using the sphere model
#Fixed: default window size for mesh editor and shader editor
#Fixed: no longer forcing maximized window when launching Indigo
#Fixed: export and IGM import of texture smoothing option
#Changed: invalid paths for image components will still render but with white albedo
#Changed: warning messages for invalid paths for image components now give more information
#Fixed: issue with regular tabulated spectra data sometimes becoming corrupted
#Fixed: simple UI mode inadvertently setting default exponent value to 1
#Version 3.2.5
#Changed: no longer storing full path for nkdata (fixes nkdata path errors when transferring SKP from Mac to PC)
#Added: Environment Map Quick-Add button
#Changed; displays error message and aborts export if aperture obstacle map is not found
#Fixed: simple UI power slider to work with new emission scale system
#Changed: displays error message and aborts export if aperture image map is not found
#Fixed: bug with white space in Indigo application path on Mac
#Fixed: normal smoothing bugs
#Changed: made SkIndigo a SketchUp extension (can now be disabled or enabled without uninstalling/reinstalling)
#Changed: displays warning message if using environment map and light layer is turned off
#Version 3.2.2
#Fixed: mesh errors due to float export bug introduced in version 3.2.0
#Version 3.2.1
#Fixed: emission scale bugs
#Fixed: 'No such Material Default' errors
#Version 3.2.0
#Added: support for new Indigo sky model (to use old model, enable the legacy sky model checkbox in Render Settings)
#Fixed: Texture editor thumbnail not changing when loading new texture in certain situations
#Changed: completely reworked workflow for using multiple UV sets (UV sets created, saved, and loaded using Mesh Editor)
#Changed: throws error message and aborts rendering if not using perspective camera
#Added: support for SketchUp Image components (exported as diffuse material - cannot be edited inside SkIndigo)
#Fixed: normal smoothing precision errors introduced in version 3.0.15
#Removed: UV Mapping context menu
#Removed: 'Position Map' button in Texture Editor
#Added: UV Mapping options in Object Editor
#Changed: Object Editor now displays properties of the active mesh (group/component) not the selected one
#Added: automatic Indigo version compatibility check at SketchUp launch
#Changed: resolution preset from 1280x1024 to 1280x720
#Added: World scale setting (in advanced parameters)
#Changed: '..' button shows red background if invalid file reference is found
#Changed: emission scale of environment map now controlled by the emission scale setting of the env map material, not the render settings slider
#Changed: made it optional to export object animation
#Fixed: multiple UV sets
#Changed: no longer loading meshes from cache due to SketchUp not refreshing GUIDs when changing UVs of a mesh
#Fixed: error when applying an environment map material to normal geometry
Please report any bugs and error messages found in the Ruby Console Window.
Enjoy!
SkIndigo 3.2.12 Windows Installer
SkIndigo 3.2.12 Mac Installer
EDIT: changed from release candidate to stable
EDIT: added complete changelog from 3.0 to 3.2 stable
#Version 3.2.12
#Fixed: PIGM unpacking on Mac
#Fixed: no longer processing meshes for each sketchy replay animation frame
#Fixed: no longer says 'Material successfully loaded' when unsupported attributes are found
#Changed: improved error message if unsupported attributes are found when loading a material
#Changed: user is now prompted to created a linked IGM material when loading a material that has unsupported attributes
#Fixed: missing icon in material database search - replaced with text only
#Fixed: improved handling of distorted textures
#Version 3.2.8
#Changed: emitting materials and Linked IGM materials cannot be previewed using the sphere model
#Fixed: default window size for mesh editor and shader editor
#Fixed: no longer forcing maximized window when launching Indigo
#Fixed: export and IGM import of texture smoothing option
#Changed: invalid paths for image components will still render but with white albedo
#Changed: warning messages for invalid paths for image components now give more information
#Fixed: issue with regular tabulated spectra data sometimes becoming corrupted
#Fixed: simple UI mode inadvertently setting default exponent value to 1
#Version 3.2.5
#Changed: no longer storing full path for nkdata (fixes nkdata path errors when transferring SKP from Mac to PC)
#Added: Environment Map Quick-Add button
#Changed; displays error message and aborts export if aperture obstacle map is not found
#Fixed: simple UI power slider to work with new emission scale system
#Changed: displays error message and aborts export if aperture image map is not found
#Fixed: bug with white space in Indigo application path on Mac
#Fixed: normal smoothing bugs
#Changed: made SkIndigo a SketchUp extension (can now be disabled or enabled without uninstalling/reinstalling)
#Changed: displays warning message if using environment map and light layer is turned off
#Version 3.2.2
#Fixed: mesh errors due to float export bug introduced in version 3.2.0
#Version 3.2.1
#Fixed: emission scale bugs
#Fixed: 'No such Material Default' errors
#Version 3.2.0
#Added: support for new Indigo sky model (to use old model, enable the legacy sky model checkbox in Render Settings)
#Fixed: Texture editor thumbnail not changing when loading new texture in certain situations
#Changed: completely reworked workflow for using multiple UV sets (UV sets created, saved, and loaded using Mesh Editor)
#Changed: throws error message and aborts rendering if not using perspective camera
#Added: support for SketchUp Image components (exported as diffuse material - cannot be edited inside SkIndigo)
#Fixed: normal smoothing precision errors introduced in version 3.0.15
#Removed: UV Mapping context menu
#Removed: 'Position Map' button in Texture Editor
#Added: UV Mapping options in Object Editor
#Changed: Object Editor now displays properties of the active mesh (group/component) not the selected one
#Added: automatic Indigo version compatibility check at SketchUp launch
#Changed: resolution preset from 1280x1024 to 1280x720
#Added: World scale setting (in advanced parameters)
#Changed: '..' button shows red background if invalid file reference is found
#Changed: emission scale of environment map now controlled by the emission scale setting of the env map material, not the render settings slider
#Changed: made it optional to export object animation
#Fixed: multiple UV sets
#Changed: no longer loading meshes from cache due to SketchUp not refreshing GUIDs when changing UVs of a mesh
#Fixed: error when applying an environment map material to normal geometry
Please report any bugs and error messages found in the Ruby Console Window.
Enjoy!
SkIndigo 3.2.12 Windows Installer
SkIndigo 3.2.12 Mac Installer
EDIT: changed from release candidate to stable
EDIT: added complete changelog from 3.0 to 3.2 stable