SkIndigo 3.2.12 (3.2 Stable)
SkIndigo 3.2.12 (3.2 Stable)
This release is 3.2 stable. Requires Indigo 3.2.0.
#Version 3.2.12
#Fixed: PIGM unpacking on Mac
#Fixed: no longer processing meshes for each sketchy replay animation frame
#Fixed: no longer says 'Material successfully loaded' when unsupported attributes are found
#Changed: improved error message if unsupported attributes are found when loading a material
#Changed: user is now prompted to created a linked IGM material when loading a material that has unsupported attributes
#Fixed: missing icon in material database search - replaced with text only
#Fixed: improved handling of distorted textures
#Version 3.2.8
#Changed: emitting materials and Linked IGM materials cannot be previewed using the sphere model
#Fixed: default window size for mesh editor and shader editor
#Fixed: no longer forcing maximized window when launching Indigo
#Fixed: export and IGM import of texture smoothing option
#Changed: invalid paths for image components will still render but with white albedo
#Changed: warning messages for invalid paths for image components now give more information
#Fixed: issue with regular tabulated spectra data sometimes becoming corrupted
#Fixed: simple UI mode inadvertently setting default exponent value to 1
#Version 3.2.5
#Changed: no longer storing full path for nkdata (fixes nkdata path errors when transferring SKP from Mac to PC)
#Added: Environment Map Quick-Add button
#Changed; displays error message and aborts export if aperture obstacle map is not found
#Fixed: simple UI power slider to work with new emission scale system
#Changed: displays error message and aborts export if aperture image map is not found
#Fixed: bug with white space in Indigo application path on Mac
#Fixed: normal smoothing bugs
#Changed: made SkIndigo a SketchUp extension (can now be disabled or enabled without uninstalling/reinstalling)
#Changed: displays warning message if using environment map and light layer is turned off
#Version 3.2.2
#Fixed: mesh errors due to float export bug introduced in version 3.2.0
#Version 3.2.1
#Fixed: emission scale bugs
#Fixed: 'No such Material Default' errors
#Version 3.2.0
#Added: support for new Indigo sky model (to use old model, enable the legacy sky model checkbox in Render Settings)
#Fixed: Texture editor thumbnail not changing when loading new texture in certain situations
#Changed: completely reworked workflow for using multiple UV sets (UV sets created, saved, and loaded using Mesh Editor)
#Changed: throws error message and aborts rendering if not using perspective camera
#Added: support for SketchUp Image components (exported as diffuse material - cannot be edited inside SkIndigo)
#Fixed: normal smoothing precision errors introduced in version 3.0.15
#Removed: UV Mapping context menu
#Removed: 'Position Map' button in Texture Editor
#Added: UV Mapping options in Object Editor
#Changed: Object Editor now displays properties of the active mesh (group/component) not the selected one
#Added: automatic Indigo version compatibility check at SketchUp launch
#Changed: resolution preset from 1280x1024 to 1280x720
#Added: World scale setting (in advanced parameters)
#Changed: '..' button shows red background if invalid file reference is found
#Changed: emission scale of environment map now controlled by the emission scale setting of the env map material, not the render settings slider
#Changed: made it optional to export object animation
#Fixed: multiple UV sets
#Changed: no longer loading meshes from cache due to SketchUp not refreshing GUIDs when changing UVs of a mesh
#Fixed: error when applying an environment map material to normal geometry
Please report any bugs and error messages found in the Ruby Console Window.
Enjoy!
SkIndigo 3.2.12 Windows Installer
SkIndigo 3.2.12 Mac Installer
EDIT: changed from release candidate to stable
EDIT: added complete changelog from 3.0 to 3.2 stable
#Version 3.2.12
#Fixed: PIGM unpacking on Mac
#Fixed: no longer processing meshes for each sketchy replay animation frame
#Fixed: no longer says 'Material successfully loaded' when unsupported attributes are found
#Changed: improved error message if unsupported attributes are found when loading a material
#Changed: user is now prompted to created a linked IGM material when loading a material that has unsupported attributes
#Fixed: missing icon in material database search - replaced with text only
#Fixed: improved handling of distorted textures
#Version 3.2.8
#Changed: emitting materials and Linked IGM materials cannot be previewed using the sphere model
#Fixed: default window size for mesh editor and shader editor
#Fixed: no longer forcing maximized window when launching Indigo
#Fixed: export and IGM import of texture smoothing option
#Changed: invalid paths for image components will still render but with white albedo
#Changed: warning messages for invalid paths for image components now give more information
#Fixed: issue with regular tabulated spectra data sometimes becoming corrupted
#Fixed: simple UI mode inadvertently setting default exponent value to 1
#Version 3.2.5
#Changed: no longer storing full path for nkdata (fixes nkdata path errors when transferring SKP from Mac to PC)
#Added: Environment Map Quick-Add button
#Changed; displays error message and aborts export if aperture obstacle map is not found
#Fixed: simple UI power slider to work with new emission scale system
#Changed: displays error message and aborts export if aperture image map is not found
#Fixed: bug with white space in Indigo application path on Mac
#Fixed: normal smoothing bugs
#Changed: made SkIndigo a SketchUp extension (can now be disabled or enabled without uninstalling/reinstalling)
#Changed: displays warning message if using environment map and light layer is turned off
#Version 3.2.2
#Fixed: mesh errors due to float export bug introduced in version 3.2.0
#Version 3.2.1
#Fixed: emission scale bugs
#Fixed: 'No such Material Default' errors
#Version 3.2.0
#Added: support for new Indigo sky model (to use old model, enable the legacy sky model checkbox in Render Settings)
#Fixed: Texture editor thumbnail not changing when loading new texture in certain situations
#Changed: completely reworked workflow for using multiple UV sets (UV sets created, saved, and loaded using Mesh Editor)
#Changed: throws error message and aborts rendering if not using perspective camera
#Added: support for SketchUp Image components (exported as diffuse material - cannot be edited inside SkIndigo)
#Fixed: normal smoothing precision errors introduced in version 3.0.15
#Removed: UV Mapping context menu
#Removed: 'Position Map' button in Texture Editor
#Added: UV Mapping options in Object Editor
#Changed: Object Editor now displays properties of the active mesh (group/component) not the selected one
#Added: automatic Indigo version compatibility check at SketchUp launch
#Changed: resolution preset from 1280x1024 to 1280x720
#Added: World scale setting (in advanced parameters)
#Changed: '..' button shows red background if invalid file reference is found
#Changed: emission scale of environment map now controlled by the emission scale setting of the env map material, not the render settings slider
#Changed: made it optional to export object animation
#Fixed: multiple UV sets
#Changed: no longer loading meshes from cache due to SketchUp not refreshing GUIDs when changing UVs of a mesh
#Fixed: error when applying an environment map material to normal geometry
Please report any bugs and error messages found in the Ruby Console Window.
Enjoy!
SkIndigo 3.2.12 Windows Installer
SkIndigo 3.2.12 Mac Installer
EDIT: changed from release candidate to stable
EDIT: added complete changelog from 3.0 to 3.2 stable
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- Posts: 39
- Joined: Mon Jul 05, 2010 11:39 am
- Location: Nashville, TN USA
- Contact:
Re: SkIndigo 3.2.12 (3.2 Stable)
Great work over the past year.
Thank you!
Makes my investment in Indigo worthwhile.
Thank you!
Makes my investment in Indigo worthwhile.
Re: SkIndigo 3.2.12 (3.2 Stable)
Hi Whaat!
..while waiting for the new normal map support feature to be integrated ( ), I just wanted to ask you a thing: would it be possible to make the default sketchup material (not SkIndigo editable) to be exported as a diffuse material instead of what looks like oren-nayar?
This because sometimes one forgets to apply a white "ad-hoc" made plaster material on some faces, leaving them painted with the default, and after hours of rendering the damn faces look really darker than the correct ones...
I attach an image to explain and the very basic test model
Thanks!
..while waiting for the new normal map support feature to be integrated ( ), I just wanted to ask you a thing: would it be possible to make the default sketchup material (not SkIndigo editable) to be exported as a diffuse material instead of what looks like oren-nayar?
This because sometimes one forgets to apply a white "ad-hoc" made plaster material on some faces, leaving them painted with the default, and after hours of rendering the damn faces look really darker than the correct ones...
I attach an image to explain and the very basic test model
Thanks!
- Attachments
-
- default mat issue.rar
- (417.48 KiB) Downloaded 227 times
Re: SkIndigo 3.2.12 (3.2 Stable)
Hmm...I didn't realize there was such a difference! OK, that should be doable.Pibuz wrote:Hi Whaat!
..while waiting for the new normal map support feature to be integrated ( ), I just wanted to ask you a thing: would it be possible to make the default sketchup material (not SkIndigo editable) to be exported as a diffuse material instead of what looks like oren-nayar?
This because sometimes one forgets to apply a white "ad-hoc" made plaster material on some faces, leaving them painted with the default, and after hours of rendering the damn faces look really darker than the correct ones...
I attach an image to explain and the very basic test model
Thanks!
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- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Re: SkIndigo 3.2.12 (3.2 Stable)
sorry to disturb here, ive make a topic, but no ones reply, so i just make a post here, hope u guys don't mind!
i cant see & set my component object to "enable instancing" which is by clicking the mouse 2 button, and cant set "exit portal" at Material editor, the method said that can be adjust in object editor, but i couldn't find the tab! Please help me out here! Thx!
i cant see & set my component object to "enable instancing" which is by clicking the mouse 2 button, and cant set "exit portal" at Material editor, the method said that can be adjust in object editor, but i couldn't find the tab! Please help me out here! Thx!
Re: SkIndigo 3.2.12 (3.2 Stable)
Hi william!
Indigo and SkIndigo have been updated a lot. SkIndigo in particular has changed the way it handles something: instancing for example has been made completely automatic, that's why you don't see the option in the context menu. Exit portal is any longer a shader, but a mesh property: now make a rectangle, group it, double click to enter the group, right-click and select "edit active mesh", and then check the exit portal option.
Cheers!
Indigo and SkIndigo have been updated a lot. SkIndigo in particular has changed the way it handles something: instancing for example has been made completely automatic, that's why you don't see the option in the context menu. Exit portal is any longer a shader, but a mesh property: now make a rectangle, group it, double click to enter the group, right-click and select "edit active mesh", and then check the exit portal option.
Cheers!
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- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Re: SkIndigo 3.2.12 (3.2 Stable)
thx pibuz, finally settle my headache problem!
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- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Re: SkIndigo 3.2.12 (3.2 Stable)
Is that 3.2.13 can support on Mac osx, mountain lion?
Re: SkIndigo 3.2.12 (3.2 Stable)
There shouldn't be any issues using 3.2.13 with mountain lion.williamhhf wrote:Is that 3.2.13 can support on Mac osx, mountain lion?
Re: SkIndigo 3.2.12 (3.2 Stable)
Works perfect here!Whaat wrote:There shouldn't be any issues using 3.2.13 with mountain lion.williamhhf wrote:Is that 3.2.13 can support on Mac osx, mountain lion?
Cheers,
Roo Evans
Roo Evans
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