SkIndigo 3.0.14 (3.0 Stable)

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Whaat
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SkIndigo 3.0.14 (3.0 Stable)

Post by Whaat » Mon Jun 13, 2011 3:20 pm

You must have Indigo 3.0.10 or greater installed for this version to work.

EDIT: Added version 3.0.14
EDIT: Added version 3.0.10b. Please upgrade for compatibility with IndigoRT

#Version 3.0.14

#Fixed: Environment map export (light layer bug introduced in 3.0.10b)

#Version 3.0.10b

#Fixed: bugs for exporting constant emission, surface color, and other wavelength dependent parameters
#Fixed: no longer exporting unused light layers
#Added: compatiblity with IndigoRT - user must specify the Indigo path (Plugins->SkIndigo->Set Indigo Path)
#Fixed: Bugs in RGB spectrum picker
#Added: auto-lounching of renders on Mac

#Version 3.0.10


#Added: vignetting control (in camera settings)
#Added: material id tracer (to tracing method drop down in advanced render settings)
#Removed: frame upload period (no longer used by Indigo)
#Added: IGQ format support for animations (Animation export now works on Mac - batch files no longer required - open the exported IGQ file in Indigo to render the animation)
#Removed: Apply settings to scene (temporary removal until bugs are fixed)
#Removed: inifile access button from render settings


SkIndigo 3.0.14 Windows Installer
SkIndigo 3.0.14 Zip Archive (Mac)

I realize that this is a smaller changelog than you may have expected given the time since the last release, but rest assured, a lot of great improvements are coming for future updates to SkIndigo 3.0. Stay tuned...


Enjoy!
Whaat

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snorky
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Re: SkIndigo 3.0.10

Post by snorky » Mon Jun 13, 2011 5:55 pm

8) welcome back (...from Artisan)

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Pibuz
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Re: SkIndigo 3.0.10

Post by Pibuz » Mon Jun 13, 2011 7:23 pm

Thank you Whaat!
We'll take this issue like an intermediate step :lol:

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Re: SkIndigo 3.0.10

Post by cotty » Mon Jun 13, 2011 9:22 pm

Thank you whaat for the update!
I will use the new checkbox for disabling "vignetting" to create a tutorial for creating a cubic panorama of a sketchup model in the next days...
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Re: SkIndigo 3.0.10

Post by fractal.design » Tue Jun 14, 2011 1:23 am

Awesome work, thanks so much.

Still getting acquired with Indigo3, but is there a way to select GPU accelleration through Skindigo? or by default?

Thanks for the great work Whaat :)

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Pibuz
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Re: SkIndigo 3.0.10

Post by Pibuz » Tue Jun 14, 2011 1:30 am

At the moment I guess you don't have the option to activate the GPU rendering from SkIndigo. You can "export the scene as..", though, and then load it into indigo; finally check the GPU rendering mode and launch the render.

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fractal.design
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Re: SkIndigo 3.0.10

Post by fractal.design » Tue Jun 14, 2011 1:35 am

Ok, cool, thanks.

Edit: It appears to stay on from when I previously turned GPU accel on.

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Re: SkIndigo 3.0.10

Post by joeyslucky22 » Tue Jun 14, 2011 5:54 am

Whaat!?!? I wasn't expecting this!

You are an amazing human being and I'm sure I speak for many unregistered forum users when I say, thank you for all your hard work!
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Frutiger
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Re: SkIndigo 3.0.10

Post by Frutiger » Wed Jun 15, 2011 10:22 am

Is there a list of supported GPU's for Mac? Indigo crashes hard whenever I give GPU rendering a try.

I'm using a ATI Radeon HD 5870, BTW.

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fused
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Re: SkIndigo 3.0.10

Post by fused » Wed Jun 15, 2011 10:32 am

Frutiger wrote:Is there a list of supported GPU's for Mac? Indigo crashes hard whenever I give GPU rendering a try.

I'm using a ATI Radeon HD 5870, BTW.
Hi Frutiger,

can you send the crash report to support at indigorenderer dot com? We will look into this issue.

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Re: SkIndigo 3.0.10

Post by djegoo » Thu Jun 16, 2011 7:37 am

Hi Whaat

Nice job !
gonna test that soon !
thanks !

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Pibuz
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Re: SkIndigo 3.0.10

Post by Pibuz » Fri Jun 17, 2011 2:16 am

Hi Whaat!

..I'm currently testing 3.0, but keeping 2.6.1 installed.
Could be useful to make SkIndigo point to a specific Indigo.exe: atm the additional specified path only works if SkIndigo cannot find a Indigo.exe in the default folder. In my case, there is a default folder, so my skindigo exports 3.0 scenes and starts with 2.6.1 Indigo.exe, which obviously causes crashes.

This is only a temp bug, I know, but could be useful for future releases, I think.

My hint is: remove the "Indigo default folder" search, and specify the exe location when installing SkIndigo. The path should be then re-set afterwards, to ensure a sort of flexibility.

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Headroom
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Re: SkIndigo 3.0.10

Post by Headroom » Fri Jun 17, 2011 6:19 am

Frutiger wrote:Is there a list of supported GPU's for Mac? Indigo crashes hard whenever I give GPU rendering a try.

I'm using a ATI Radeon HD 5870, BTW.
I have a mid 2010 iMac which features (I believe) an ATI Radeon HD 5750. Are you working on a Mac Pro or is that a newer Thunderbolt iMac ?

Either way, on the test scenes the GPU support does speed things up a bit. With the non-GPU render modes the samples/second usually increase as the render continues and then level out after a while. In GPU mode it starts really high and then drops rapidly. On the test scenes (Caterpillar) it ended up making a significant difference in speed (samples/second).
However, in my current project it started very high but then dropped to a number of around 90k samples/second, while in non-GPU-Path-Tracing it was over 300k. That was a bit of a surprise!
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fractal.design
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Re: SkIndigo 3.0.10

Post by fractal.design » Fri Jun 17, 2011 12:21 pm

[quote="Headroom"... However, in my current project it started very high but then dropped to a number of around 90k samples/second, while in non-GPU-Path-Tracing it was over 300k. That was a bit of a surprise![/quote]

Testing using my old project with a 10min timelimit, it came out 3x more spp.
Just saying.
Thats with my GeForce GTX 460 (and quad i5)

Maybe the type of scene and GPU makes a difference?

Will test some more using different options etc, (on the indigo test scenes)

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Headroom
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Re: SkIndigo 3.0.10

Post by Headroom » Fri Jun 17, 2011 12:49 pm

fractal.design wrote: Maybe the type of scene and GPU makes a difference?
As can obviously be expected! That was sort of the point :wink:
I am just surprised to see that there are such magnitudes of difference going in both directions.

Form example I tried my luck with David Mullen's PinTest just a moment ago.

PT is around 739k samples/second after about 6 min
PT-GPU 230k samples/second after 2:30 min

The Caterpillar scene the difference is in the opposite direction (so to speak):

PT-GPU 300k samples/second after about 4 minutes
PT 41k samples/seconds after about 2:30 min

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