August - September 2009 Competition

Discussion forum for the bi-monthly Indigo Competition.
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Zom-B
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Re: August - September 2009 Competition

Post by Zom-B » Wed Sep 30, 2009 7:25 pm

awesome work guys!

Bad Luck for me.... I don't get my scene done in time :cry:
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ritter
Indigo 100
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Re: August - September 2009 Competition

Post by ritter » Wed Sep 30, 2009 7:54 pm

Nickname: ritter

Version of Indigo used: 2.0.12 Mac

Rendering time / CPU's: 15h on a dualquadcore

List of tools used :

Cinema C4d and minimal Photoshop
Attachments
agfacolor-vista-100.jpg
agfacolor-vista-100.jpg (305.43 KiB) Viewed 9893 times

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Pibuz
1st Place 100
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Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: August - September 2009 Competition

Post by Pibuz » Wed Sep 30, 2009 8:32 pm

Hi guys!
Here in Italy it's still the 30th of september, and it'll be so for the next 14hours.

Deadline? So I can start the countdown.

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Zom-B
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Re: August - September 2009 Competition

Post by Zom-B » Wed Sep 30, 2009 11:21 pm

Pibuz wrote:Hi guys!
Here in Italy it's still the 30th of september, and it'll be so for the next 14hours.

Deadline? So I can start the countdown.
Good Point Pibuz!

Taking Greenwich Mean Time We still have some hours to go, I'll give it a try to finish my baby! :)
polygonmanufaktur.de

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bmscmoreira
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Location: Portugal

Re: August - September 2009 Competition

Post by bmscmoreira » Thu Oct 01, 2009 1:04 am

Mine's almost done! Good point on the timezone, one has to be carefull!

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bmscmoreira
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Location: Portugal

Re: August - September 2009 Competition

Post by bmscmoreira » Thu Oct 01, 2009 8:50 am

Here it is...
Hope you like it as much as I did working on this :) I've modeled it from scratch in Sketchup, then unleashed Indigo power in it. Had to do a minor photoshop correction: the "truepic turbo" logo texture came up mirrored horizontally in the render (I flipped the texture horizontally in sketchup's texture editor, but that wasn't processed by skindigo).

My Nickname: bmscmoreira

Version of Indigo used: 2.2.1 Osx Version.

Rendering time / CPU's: I stopped it at 14h, but as far as I could see from the 5th hour the differences were minimal. Rendered in an Intel® Core(™)2 Duo E8435 @ 3.06GHz.

List of tools used:
google sketchup 7.1 (modeling) - many thanks to Fredo6, author of "Tools on Surface" and "Bezier Spline", ruby scripts for sketchup. Without those it would surely have been much harder!
indigo 2.2.1. (rendering)
photoshop elements 6.0 (texture correction)

Pigs file size: 315Kb.

PS: I am in no way affiliated with Olympus… :)
I was just wondering what to do when I looked sideways and saw my camera lying on the table. Then I thought… "Why not"?.

Cheers to all.
Attachments
IC_img_ind.jpg
IC_img_ind.jpg (230.9 KiB) Viewed 9704 times

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Sparlin
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Location: Bristol - UK
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Re: August - September 2009 Competition

Post by Sparlin » Thu Oct 01, 2009 8:59 am

Nickname: Sparlin

Version of Indigo used: Indigo Renderer v2.0.8

Rendering time / CPU's: 10 mins on a 3.4Ghz Quad Core Intel

List of tools used (and external artwork, with links):
Blender and Photoshop

I updated my last image with this one, and this is my final entry
Attachments
Final.png
Final.png (667.83 KiB) Viewed 9694 times

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benn
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Location: Wellington, New Zealand
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Re: August - September 2009 Competition

Post by benn » Thu Oct 01, 2009 9:31 am

The competition runs until the start of October 1st GMT - 12 (so when alaska gets to the 1st of october), so there is still a little bit of time left! :)

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Zom-B
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Re: August - September 2009 Competition

Post by Zom-B » Thu Oct 01, 2009 9:44 am

super awesome 12 extra hours :D

I just finalized my image... now play a little Guitar Hero and then post it :)
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chubakueno
Posts: 34
Joined: Wed Jun 03, 2009 9:42 am

Re: August - September 2009 Competition

Post by chubakueno » Thu Oct 01, 2009 11:54 am

update...

Nickname: Chubakueno
Version of Indigo used: 1.0.9
Rendering time / CPU's: 6hrs; 2.8 Ghz p4, 3.00 Centrino duo
List of tools used (and external artwork, with links): Blender, Blendigo, tonemapped with photoshop for time
Attachments
terminado.png
terminado.png (691.13 KiB) Viewed 9635 times

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Zom-B
1st Place 100
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Re: August - September 2009 Competition

Post by Zom-B » Thu Oct 01, 2009 3:45 pm

Nickname: Zom-B
Version of Indigo used: Indigo Renderer v2.2.1

Rendering time / CPU's: 6h 25min on 4x3Ghz + 2x2.8Ghz => 10250spp

List of tools used (and external artwork, with links): C4D + Cindigo
Eucalyptus Grove, UC Berkeley EnvMap from http://www.debevec.org/Probes/
(since exr support is broken atm, I only could use the float image that is quite big in size... using a exr would be the goal here!)

The Idea behind this scene was to have a low Poly Model subdivided and smoothed by Indigo + a lot of Instance ue and DOF.
There is no SSS here, but this would be a great SSS test scene (with less DOF Blur)

20 Meshes + 577 Instances

ant_mesh.png
The C4D mesh
ant_mesh.png (232.96 KiB) Viewed 9572 times
ant2.jpg
finished render after 6h 45 with 10250spp
ant2.jpg (157.69 KiB) Viewed 9479 times


I just updated with a SSS version, just to show it. The Problem here is that for a 6mm ant in real scale you need a very high Scattering Value to prevent being too clear specular. Also there seems to bee a bug with specular overlapping meshes since some time (see antennas!). I raised the scale of the ant here, so it is 1m long:
ant_sss4.jpg
SSS version after 3h 40min 2850spp
ant_sss4.jpg (245.74 KiB) Viewed 9382 times
Last edited by Zom-B on Fri Oct 02, 2009 2:54 am, edited 5 times in total.
polygonmanufaktur.de

dmn
3rd Place Winner
Posts: 243
Joined: Thu Dec 21, 2006 6:42 pm

Re: August - September 2009 Competition

Post by dmn » Thu Oct 01, 2009 8:06 pm

Okay, here's my submission.
-good stuff I like in this scene are tiny DoF, subtle demonstration of aperture diffraction and dof in pins and lights, instancing, lights are layered for tweaking and itwould be fun to be able to adjust focus in this scene in indigo too. Light is all emitters and physical sun, no env map.
-things that were last minute and I'm kicking myself for: adding the fbm shader to the shelf without scaling the uvs properly, adding the shelf last minute and not proportioning the leg properly, and the shelf could use another round of beveling. :P

My CPU is a 2.6 Core2Duo images rendered at 1600x1200. Software used includes formZ, blender and indigo.
Backgrounded version (~950k pigs) was about 9 hours with ram consumption of 320MB .
Backdropped version (~300k pigs) is at 16.
wire.jpg
wireframe
wire.jpg (114.44 KiB) Viewed 9524 times
pin1halfres.jpg
all lights
pin1halfres.jpg (189.11 KiB) Viewed 9517 times
pin2crop.jpg
light adjusted, cropped
pin2crop.jpg (176.65 KiB) Viewed 9521 times
pinmltcrop.jpg
with backdrop
pinmltcrop.jpg (67.05 KiB) Viewed 23682 times
:mrgreen:
Last edited by dmn on Thu Oct 01, 2009 11:44 pm, edited 2 times in total.

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Doug Armand
Indigo 100
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Location: London UK

Re: August - September 2009 Competition

Post by Doug Armand » Thu Oct 01, 2009 8:16 pm

Cool image and does show off Indigo quite well.
Doug

Doug Armand

dmn
3rd Place Winner
Posts: 243
Joined: Thu Dec 21, 2006 6:42 pm

Re: August - September 2009 Competition

Post by dmn » Thu Oct 01, 2009 8:23 pm

I like sparlin's first image, but perhaps because it tricked my eye at first and I thought it was an aerial rendering of a new archipelago off dubai with its blue and white. That refracted light outline in the edges of the water is unreal.

EDIT:oops, now I notice he removed the original image from his post, so now I sound crazy,... :wink:

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psor
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Re: August - September 2009 Competition

Post by psor » Fri Oct 02, 2009 12:50 am

@dmn

I love your stuff, Especially the last one! 8) :wink:





take care
psor
"The sleeper must awaken"

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