Is anyone using fluid simulation?
Is anyone using fluid simulation?
I wonder if anyone will do a water jug with fluid simulation? That'd be quite a nifty trick.
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Re: Is anyone using fluid simulation?
I'll see about that once my semester is done...ill have quite a short time to do it though -.-; i finish on the 20th...
benn hired a mercenary to kill my sig...
Re: Is anyone using fluid simulation?
Ah.. maybe i could do one with realflow, but as i understand the animation export in cindigo dosnt work yet.
Re: Is anyone using fluid simulation?
yep, its broken. but zou could still export a single frame. its not an animation competition, or is it?
Re: Is anyone using fluid simulation?
In the same way, would motion blur work with a water sim ? I tend to believe not, since water sims do change:
1: the number and
2: positions of the surface vertices,
instead of transforming one given mesh, breaking all geometry matching between frames... but the question still applies for me, thanks.
I should have an entry for the competition, but using a sim is not scheduled for it.
1: the number and
2: positions of the surface vertices,
instead of transforming one given mesh, breaking all geometry matching between frames... but the question still applies for me, thanks.
I should have an entry for the competition, but using a sim is not scheduled for it.
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Re: Is anyone using fluid simulation?
I may try a fluid sim. I have two Q6600 machines now so I can let one grind away for a few days.
Re: Is anyone using fluid simulation?
A fluid sim should not generate any motion blur unless it's transformation changes. Currently motion blur is generated only for physical movement of the mesh.
Re: Is anyone using fluid simulation?
Yeah - I was just looking at the wine glass that was done in blender and thought it might be a nice trick.
Motion blur doesn't work on deforming meshes yet. When we get around to a smart way to do that we'll probably get better animation support at the same time - maybe some kind of 4d acceleration structure?
(It's fun imagining data structures when i'm not the one implementing them)
Motion blur doesn't work on deforming meshes yet. When we get around to a smart way to do that we'll probably get better animation support at the same time - maybe some kind of 4d acceleration structure?
(It's fun imagining data structures when i'm not the one implementing them)
Re: Is anyone using fluid simulation?
i was talking to nick about exactly this a while back, surely he would have mentioned itbenn wrote:When we get around to a smart way to do that we'll probably get better animation support at the same time - maybe some kind of 4d acceleration structure?
(It's fun imagining data structures when i'm not the one implementing them)
Re: Is anyone using fluid simulation?
Heh - yup I think that's where the idea came from
Re: Is anyone using fluid simulation?
now if only you knew someone who's worked through the details and could implement it for you...
ahahaha ok i'll stop
ahahaha ok i'll stop
Re: Is anyone using fluid simulation?
Motion blur for deforming meshes would rock !
(just thought I should mention it )
(just thought I should mention it )
Re: Is anyone using fluid simulation?
Track vertices...
Hahahaha !!! So true...(It's fun imagining data structures when i'm not the one implementing them)
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Re: Is anyone using fluid simulation?
WIP
Blender Fluid Sim
Blender Fluid Sim
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