May 2017 Competition

Discussion forum for the bi-monthly Indigo Competition.
Steven Garubba
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Joined: Thu May 25, 2017 1:16 am

Re: May 2017 Competition

Post by Steven Garubba » Thu May 25, 2017 1:24 am

Hey guys,

I do archviz for an architecture firm located in New York and I decided I would submit one of my most recent works into the competition. Hope you guys enjoy :)
Attachments
Staten Island Manor Perspective Scene.jpg

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JH-CAD-Architekt
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Location: Swiss
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Re: May 2017 Competition

Post by JH-CAD-Architekt » Mon May 29, 2017 3:30 am

Hi,

I'd like to send also an Architecture Szene: A public pool renerervation in Swiss. The renovation was mostly in the Entry, thats why the visualisations ar all in this aerea...

Hope you like it,
Kind regards,
Johannes
Attachments
Front-Abends.jpg
Schnitt-Morgen.jpg
Eingang4.jpg

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JH-CAD-Architekt
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Location: Swiss
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Re: May 2017 Competition

Post by JH-CAD-Architekt » Mon May 29, 2017 3:39 am

Hi,

We'd also like to go in competition with this project:
Also a renovation of a public pool in Swiss.
Attachments
Rendering1_2_.jpg
And the building in Photo from the back...
Rendering2_1_.jpg
The entry from the outside...
Eingang5.jpg
The entry of the pool-building

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JH-CAD-Architekt
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Location: Swiss
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Re: May 2017 Competition

Post by JH-CAD-Architekt » Mon May 29, 2017 3:49 am

And the last good project, we made last year for competition:

Its a public school bath in Swiss. Also renervation...
Attachments
Schwimmhalle.jpg
Main bath without underwater-light
Schwimmhalle2.jpg
Main bath with climbing-wall and jumping tower
Kinderplanschbecken1_3.jpg
pool for small children
Eingang3.jpg
Entry2
Eingang2_2.jpg
Entry1

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Oscar J
1st Place Winner
Posts: 2197
Joined: Sat Mar 31, 2012 3:47 am
Location: Gothenburg, Sweden
3D Software: Blender

Re: May 2017 Competition

Post by Oscar J » Mon May 29, 2017 4:16 am

What are the file sizes for these? :)

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Originalplan®
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Re: May 2017 Competition

Post by Originalplan® » Mon May 29, 2017 8:22 am

Scene Name : Micro
Scene Size : 91KB (with edit) > 92KB
Render Mode : OpenCL

#WIP
Attachments
MICRO_LL_EDIT.jpg
Light Layer Edit
Micro1.jpg

bezo97
Posts: 4
Joined: Mon May 22, 2017 8:08 am
Location: Hungary
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Re: May 2017 Competition

Post by bezo97 » Tue May 30, 2017 8:00 am

Hello! Here are my final entries, have a look!
  • A crane. Features used:
    • GPU rendering
    • Light Layers (to quickly turn day into night and turn on the lights)
    • Procedural materials (to keep the pigs file size under 5mb)
    • Clamping (no fireflies)
    crane_night_bezo97.jpg
    crane_daylight_bezo97.jpg
  • An abstract piece. Features used:
    • GPU rendering
    • Procedural material
    • DOF (custom generated Aperture shape)
    The mesh is too complex to be under 5mb, still i hope this entry gets considered too.
    abstract_bezo97.jpg
Thanks for viewing! Good luck everyone on the competition
-Zotya

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arc en ciel
Posts: 138
Joined: Tue Apr 12, 2016 2:33 am

Re: May 2017 Competition

Post by arc en ciel » Tue May 30, 2017 11:22 am

motion blur
pigs file : 3mb
OpenCL rendering, direct output
Attachments
MotionBlur_f23.jpg

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Lal-O
2nd Place Winner
Posts: 312
Joined: Wed Sep 23, 2015 7:09 am
Location: México
3D Software: SketchUp
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Re: May 2017 Competition

Post by Lal-O » Tue May 30, 2017 11:59 am

Hi.
This is my entry to the competition :)
Attachments
Exterior Shot.jpg
GPU Rrendering. NVIDIA TITAN X
Hdri lighting
1.37 min Rendering
04.jpg
GPU Rrendering. NVIDIA TITAN X
Hdri lighting
3 min Rendering
03.jpg
GPU Rrendering. NVIDIA TITAN X
Hdri lighting
3 min Rendering
02.jpg
GPU Rrendering. NVIDIA TITAN X
Hdri lighting
4 min Rendering
01.jpg
GPU Rrendering. NVIDIA TITAN X
Hdri lighting
4 min Rendering

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OnoSendai
Developer
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Re: May 2017 Competition

Post by OnoSendai » Wed May 31, 2017 3:30 am

Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!

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kscore
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Re: May 2017 Competition

Post by kscore » Wed May 31, 2017 4:35 am

You know this scene, but I give it a try :)

Name: BLACKWHITE
.pigs filesize: 3.5mb
Rendertime: 35sec. GTX1080
Attachments
competiton.jpg
Last edited by kscore on Fri Jun 02, 2017 1:25 am, edited 1 time in total.

fx
Posts: 1
Joined: Wed May 31, 2017 4:43 am

Re: May 2017 Competition

Post by fx » Wed May 31, 2017 4:55 am

Hello,
Here are my entries. These are from CAD models I created. I'm more "CAD" than "rendering".

1/87 scale bridge
concours_indigo_pont1.jpg
concours_indigo_pont2.jpg
concours_indigo_pont3.jpg

What is that ?!?
concours_indigo_banc_1.jpg
concours_indigo_banc_2.jpg

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Lal-O
2nd Place Winner
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Re: May 2017 Competition

Post by Lal-O » Wed May 31, 2017 6:21 am

OnoSendai wrote:Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
....Yeah , well....It seems i am out , am i ? ( hope i don't : ) ) However, to be honest ,i don't find so much sense by having 5 mb pings when the point of this competition ( i guess ) it is to prove how fast and powerfull this new indigo can be...I mean , who cares about rendering veeeeery small scenes in a few seconds when most of us needs to render complex and impressive scenes all the time ? Now i've found that indigo is capable of render complex scenes in a couple minutes, scenes that before took hours....... Just a thought ... :)

I still hope being considered for the competition due that the "heavy" scenes are only because the hdri lighting and the material maps, not poly count ;) .

Cheers

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Oscar J
1st Place Winner
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Location: Gothenburg, Sweden
3D Software: Blender

Re: May 2017 Competition

Post by Oscar J » Wed May 31, 2017 6:43 am

Lal-O wrote:
OnoSendai wrote:Hi guys,
nice scenes, but please remember that the size of the scene (that means the scene when packed to a PIGS file) should be around 5MB or less!
....Yeah , well....It seems i am out , am i ? ( hope i don't : ) ) However, to be honest ,i don't find so much sense by having 5 mb pings when the point of this competition ( i guess ) it is to prove how fast and powerfull this new indigo can be...I mean , who cares about rendering veeeeery small scenes in a few seconds when most of us needs to render complex and impressive scenes all the time ? Now i've found that indigo is capable of render complex scenes in a couple minutes, scenes that before took hours....... Just a thought ... :)

I still hope being considered for the competition due that the "heavy" scenes are only because the hdri lighting and the material maps, not poly count ;) .

Cheers
The reason is that the scenes from the winners are going to be included with every Indigo release. You can't add 40 - 50 MB per example scene to a 75 MB application like Indigo.

If your scenes are heavy due to HDRI's and textures, it should hopefully be a simple task to use jpeg compression etc to deal with it. Try resizing your HDRI to 1500 px width or so, and export in the more efficient .exr format. Nice scenes by the way! :)

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Lal-O
2nd Place Winner
Posts: 312
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Re: May 2017 Competition

Post by Lal-O » Wed May 31, 2017 6:52 am

Oscar J wrote:
The reason is that the scenes from the winners are going to be included with every Indigo release. You can't add 40 - 50 MB per example scene to a 75 MB application like Indigo.

If your scenes are heavy due to HDRI's and textures, it should hopefully be a simple task to use jpeg compression etc to deal with it. Try resizing your HDRI to 1500 px width or so, and export in the more efficient .exr format. Nice scenes by the way! :)
Oooooooohh, i see...now everything makes sense. I apologize for my misunderstanding.
Thanks for the reply. Oscar J.

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