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Indigo 3.6 Release Competition - Finals

Posted: Thu Nov 14, 2013 4:32 am
by fused
Post your final renderings here.

Please keep the discussion on a minimum in this topic. For WIPs and discussion, either use the competition thread or make a new thread in the "Indigo Competition" forum.

Re: Indigo 3.6 Release Competition - Finals

Posted: Mon Dec 09, 2013 3:49 am
by Oscar J
I'm thrilled to participate in this contest, and to show what Indigo has become capable of since the previous release. The new features introduced in Indigo v. 3.6 are immensely helpful in the automotive visualisation field, which made me decide to focus on just that. The render time was about 20 hours/image on my old C2D, which was hardly enough, but I hope you like them anyway:
Viper - morning sun BIG.jpg
Viper studio full BIG.jpg
Viper closeup BIG.jpg
The HDRI render was made to really show off the power of the new shadow catcher pass. It allows the user to seamlessly integrate a 3D object into any 2D image with realistic results. It's also very flexible - a separate pass for the shadows gives you the possibility to tweak the shadow to perfection in PS. Other new features used in this render are the new foreground alpha rendering option, allowing PNG export of semi transparent windows, and coating materials for the car paint.

Raw Indigo output (car + shadows):
Raw HDRI.jpg
In the studio shot of the full car, my main goal was to showcase the hidden lights feature, allowing light placement that wouldn't be possible in a real studio. I also used the shadow and alpha passes, making it easy to create a perfectly smooth studio backdrop in a post production software.

Raw Indigo output:
Raw full.png
Blender scene (showing the hidden lights):
Blender scene studio.png
With the headlight closeup, I tried to spotlight my car paint that was made using the new coating material option. It's a great new feature that makes creating and tweaking layered car paints like this a piece of cake.

Raw render:
Skärmavbild 2013-12-08 kl. 16.40.48.jpg
I've learnt a lot from taking part in this contest. Hope you enjoy what I managed to do - and good luck to all other contestants!

Re: Indigo 3.6 Release Competition - Finals

Posted: Mon Dec 09, 2013 8:28 am
by lape
Here is my entry.

Working as an architect, the most important improvement of Indigo 3.6 are the new compositing features, shadow-catcher and alpha output. Despite of this, I did not choose an architectural scene, but a nature scene, because I also wanted to test the new double-sided thin material.
dragonfly.jpg
photo.jpg
render.jpg
shadows.jpg
model.jpg
For my scene I took a photo in our garden, just some planks on our terrace. At the same time, I made seven shots with my tripod and a multirow-head to create a 360° hdri panorama. Using SkIndigo, I added this panorama as environment map + sun for lighting my scene.

Rendertime was about 6 hours with an i7-3770k, render method bidirectional with MLT. Postprocess was used to adjust colors, exposure, saturation, and slightly corrections of shadows.

I hope you enjoy my work and good luck to all!

Re: Indigo 3.6 Release Competition - Finals

Posted: Fri Dec 13, 2013 12:39 pm
by fourzeronine
Here is my entry. :D

Re: Indigo 3.6 Release Competition - Finals

Posted: Fri Dec 27, 2013 7:27 am
by vl_dm
Hello, here is my entry.

Re: Indigo 3.6 Release Competition - Finals

Posted: Sat Jan 25, 2014 8:15 am
by lape
And here is my second and third entry for this competition.

Again I used the new compositing features, shadow-catcher and alpha output. For some parts of the model I tried the new coating material. Backplates and HDRIs are from Dosch. The model I found at Turbosquid, it is a remake of the bubbleship from the movie "Oblivion" (really like this movie and its design).

Postprocess was used to adjust colors, exposure, saturation, and slightly corrections of shadows.

I'm looking forward for the judge of the jury!
Cheers, Lars
saltlake final.jpg
saltlake render.jpg
saltlake shadows.jpg
atacama final.jpg
atacama render.jpg
atacama shadows.jpg

Re: Indigo 3.6 Release Competition - Finals

Posted: Wed Jan 29, 2014 5:54 am
by vl_dm
Hello,

I love Indigo :) I like the beautifull mountain I was waching before on greetingcards. And I want to apologise for the different scenes!

Re: Indigo 3.6 Release Competition - Finals

Posted: Thu Jan 30, 2014 6:40 am
by JonasW
Hey,
here is my entry for the competition. :)
I used the double sided thin material for the leaves of the abstract "bioluminescent" tree.

Re: Indigo 3.6 Release Competition - Finals

Posted: Thu Jan 30, 2014 6:35 pm
by ptmaster
Hello,

The Indigo is the best render! !Cheer!!
I hope the next version will give a shadow receiver function for WYSWYG,not a shadow layer. ^0^
So we can work inside the C4D.

Best wishes
Image

Re: Indigo 3.6 Release Competition - Finals

Posted: Fri Jan 31, 2014 2:38 am
by bubs
The only thing I really use Indigo for is Archviz, so by far and away the new features that have been most useful to me personally have been the Material ID & Depth passes.

The depth pass allows me to apply DOF in post production to whatever focal length and strength I want. This has saved a lot of trial and error renders!

The Material ID allows me to accurately pick out individual materials in post production quickly & easily, giving me the confidence that changes made will look good. Previously if one tricky material turned out unexpectedly, a re-render was often required.

Glare Team keep up the great work!

Good luck everyone!

Re: Indigo 3.6 Release Competition - Finals

Posted: Fri Jan 31, 2014 9:44 pm
by Mor4us
Unfortunately I had to skip further work on this competition because my Workstation crashed,
so I concentrated on PostPro and here's what i got ;)
Hope you like it though.

Best regards and good look to all competitors!

Re: Indigo 3.6 Release Competition - Finals

Posted: Sat Feb 01, 2014 8:52 am
by Nikolaj Knudsen
Hi all

Here’s my entry for the competition.

Cheers
Nik

Re: Indigo 3.6 Release Competition - Finals

Posted: Sat Feb 01, 2014 10:21 am
by Sroka8888
Hi,

Date: In Poland Thursday 31 January 23:21 ( I write this because on forum i see Sat Feb 01, 2014 10:21 ) but this must mean that forum server must be located in New Zealand :)

New features in Indigo 3.6 which I used for this Competition:

- Added support for RGBE (.hrd) format.
- Added new Coating material type.
- Added new Double-sided thin material type.
- Added/resurrected Fresnel scale parameter to Phong material.
- Added invisible to camera option to models ( Hiding objects from view )
- Improved 3ds Max integration ( IndigoMax )

Re: Indigo 3.6 Release Competition - Finals

Posted: Sat Feb 01, 2014 10:33 am
by burnin
Long time no use, but here's my test-try... on materials
Coating on copper - house
coating on exhaust - moto
double-sided thin - apple tree leaves

No post. Camera FCICD.

Thanks and great you all...

Re: Indigo 3.6 Release Competition - Finals

Posted: Sat Feb 01, 2014 11:53 am
by aleksandera
Guess I'm late. Cud work for another two months on this. :cry:
It is Jeremy Geddes (Australian painter) fan art.
Hope you like it. Keep up the good job with Indigo! :)

Regards,
Aleksander