XSI2Indigo
XSI2Indigo
Hi guys,
as promised, i've started the dev't of XSI2Indigo, the first XSI plugin to provide a comfortable interface for Indigo. I'm goin to implement the UI and i'd like to receive from any XSI user's(or not) suggestion regards the UI layout or anything else to make it useful.
Thanks in advance, Riccardo.
as promised, i've started the dev't of XSI2Indigo, the first XSI plugin to provide a comfortable interface for Indigo. I'm goin to implement the UI and i'd like to receive from any XSI user's(or not) suggestion regards the UI layout or anything else to make it useful.
Thanks in advance, Riccardo.
Hi Bullseye,
at the moment i'm trying to solve a little problem to correctly handle indigo's material inside XSI. For now i've created a CustomPP to manage indigo's materials linked to polymesh objects, but i'm not satisfied at all. What i do really like to achieve is a CustomPP added to the material not to the object.
Hope to give you as soon as possible more updates.
Thanks in advance for your support.
Regards, Riccardo.
at the moment i'm trying to solve a little problem to correctly handle indigo's material inside XSI. For now i've created a CustomPP to manage indigo's materials linked to polymesh objects, but i'm not satisfied at all. What i do really like to achieve is a CustomPP added to the material not to the object.
Hope to give you as soon as possible more updates.
Thanks in advance for your support.
Regards, Riccardo.
Hi Riccardo,
I'm not quite sure what you mean, but I guess the best would be
to have a completely new material for Indigo and not worry about
XSI materials (phongs,blinns), well it would be good to still use the fractals, etc...
you can contact me off list on "bullseye at Shazzamstudios dot com"
Let me know when your ready
I'm not quite sure what you mean, but I guess the best would be
to have a completely new material for Indigo and not worry about
XSI materials (phongs,blinns), well it would be good to still use the fractals, etc...
you can contact me off list on "bullseye at Shazzamstudios dot com"
Let me know when your ready
I'm glad to hear you scaron.... and happy to see someone interested in the project.
Actually my development isn't fast at all due to other things i'm going to handle, but I hope, in the very next days, to write down some details on my implementation to share with you and bullseye.
Regards, Riccardo.
Actually my development isn't fast at all due to other things i'm going to handle, but I hope, in the very next days, to write down some details on my implementation to share with you and bullseye.
Regards, Riccardo.
Hi all,
just to keep you up-to-date...here's a lil screenshot of the indigo exporter implementation status.
http://img214.imageshack.us/img214/3075 ... pharc0.jpg
At the mom, i'm struggling with vertex normal, node normal...and other stuff related to geometry mesh creation...The fact is that is not as straightforward as it has been in Rhino...
Since i don't use Maya neither Blender nor Cinema4D nor Max, i kindly ask you to provide me a very simple indigo scene with a cube (2x2x2) a Cone(r=1 and height= 4) and a sphere (r=2) done with the other exporters..
Thanks in advance for your help, Riccardo
P.S. Scaron, please be patiente, i'm trying to write down some ideas to discuss on..
just to keep you up-to-date...here's a lil screenshot of the indigo exporter implementation status.
http://img214.imageshack.us/img214/3075 ... pharc0.jpg
At the mom, i'm struggling with vertex normal, node normal...and other stuff related to geometry mesh creation...The fact is that is not as straightforward as it has been in Rhino...
Since i don't use Maya neither Blender nor Cinema4D nor Max, i kindly ask you to provide me a very simple indigo scene with a cube (2x2x2) a Cone(r=1 and height= 4) and a sphere (r=2) done with the other exporters..
Thanks in advance for your help, Riccardo
P.S. Scaron, please be patiente, i'm trying to write down some ideas to discuss on..
Hi all,
clusters, multiple-uv property now working properly
I'd like to receive your feedback regard the way I should translate coordinate system from XSI into Indigo...since we'r used to think to XSI XZ plane as standard XY.
Do u want me to keep all the coordinates exactly the same
(XSI.X -> Indigo.x; XSI.y -> Indigo.y; XSI.Z -> Indigo.z)
or switch XSI coord to a more confortably coords sys that resamble how we are used to work?
(XSI.Z -> Indigo.x; XSI.X -> Indigo.y; XSI.Y -> Indigo.z)?
Any suggestion appreciated.
Regards, Riccardo.
clusters, multiple-uv property now working properly
I'd like to receive your feedback regard the way I should translate coordinate system from XSI into Indigo...since we'r used to think to XSI XZ plane as standard XY.
Do u want me to keep all the coordinates exactly the same
(XSI.X -> Indigo.x; XSI.y -> Indigo.y; XSI.Z -> Indigo.z)
or switch XSI coord to a more confortably coords sys that resamble how we are used to work?
(XSI.Z -> Indigo.x; XSI.X -> Indigo.y; XSI.Y -> Indigo.z)?
Any suggestion appreciated.
Regards, Riccardo.
Arneoog...well i think "animation"-oriented stuff use to refer to Z as the vector forwarding out of the screen... this is an old-reminescence of first 3d softs.
Instead alot of CAD tools (as Rhino, CATIA, and AutoCAD too, prolly MAX too) use the Z axis as the axis pointing to the sky...
It's only a coord-sys convention...no more...both are right-handed...so let's check what the folks prefer...
Thx, Riccardo.
Instead alot of CAD tools (as Rhino, CATIA, and AutoCAD too, prolly MAX too) use the Z axis as the axis pointing to the sky...
It's only a coord-sys convention...no more...both are right-handed...so let's check what the folks prefer...
Thx, Riccardo.
rgigante wrote:Hi all,
clusters, multiple-uv property now working properly
I'd like to receive your feedback regard the way I should translate coordinate system from XSI into Indigo...since we'r used to think to XSI XZ plane as standard XY.
Do u want me to keep all the coordinates exactly the same
(XSI.X -> Indigo.x; XSI.y -> Indigo.y; XSI.Z -> Indigo.z)
or switch XSI coord to a more confortably coords sys that resamble how we are used to work?
(XSI.Z -> Indigo.x; XSI.X -> Indigo.y; XSI.Y -> Indigo.z)?
Any suggestion appreciated.
Regards, Riccardo.
Heya all... any feedback???
Thx, R.
PS XSI2Indigo performs 1000000 tris in 15min on a P4 2GHz
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