Rhino RDK

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Adigo
Posts: 4
Joined: Thu Mar 13, 2008 1:53 am

Rhino RDK

Post by Adigo » Thu Mar 13, 2008 2:38 am

What about Rhino RendDevKit? It's buit special for integration between new renders & Rhino. Here is the link: http://en.wiki.mcneel.com/default.aspx/ ... Kit10.html
It could be "the Kick"..if it works (sorry I am not an developper..only user)
What is your opinion?
Thanks

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rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Fri Mar 14, 2008 2:02 am

That's great... unfortunately it doesn't work with Visual Studio Express Edition neither i've a Rhino 4.0 lic with me.

Hopefully in the future there'll be a tight integration.

Regards, Riccardo.

Adigo
Posts: 4
Joined: Thu Mar 13, 2008 1:53 am

Rhino Open-Nurbs & Indigo

Post by Adigo » Fri Mar 14, 2008 7:31 am

Thanks for the replay, we shall wait a while. It's okay. :)
Some toughts:
Because Rhino licence for students is affrodable, it's logical to bind this NURBS tool with an free-to-use quality render like Indigo: so it can be used also by teachers & students with limited budget.
Unfortunately the only open-surce programm that can read&write open-nurbs (the rhino format) is AYAM ( http://ayam.sourceforge.net/ ) but AYAM is specialized in RIB export...
Another (for the future) possible way is to contact the develloper of MOI (http://moi3d.com/), a new affrodable open-nurbs based modeller...quite good for classrooms, but without render features.
Because NURBS are great modelling tools. Thanks!

PhilBo
Posts: 87
Joined: Tue Oct 03, 2006 2:09 pm
Location: Michigan, USA

Post by PhilBo » Sat Mar 15, 2008 6:34 am

I export from MOI and use it with Blender and Indigo / LUX renderer / Kerkythea / Sunflow and Radium with no issues. Export as LWO or OBJ and import into Blender. It's an easy export from there.

It would be nice to have a native NURBS renderer though.

Adigo
Posts: 4
Joined: Thu Mar 13, 2008 1:53 am

Post by Adigo » Sat Mar 15, 2008 7:08 am

Right! It would be nice to have a native NURBS renderer.
Of course, for now, we do in the same way as you described: export OBJ, Blender>...render (whatever). But here is the real problem; we need a nurbs render, that is.

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rgigante
Posts: 326
Joined: Wed Jun 28, 2006 6:46 am
Location: Italy

Post by rgigante » Sat Mar 15, 2008 10:38 pm

In any case..since Indigo doesn't support natively NURBS geometry u'll never have a render-time tessellation as happens today for MentalRay or RenderMan/other "geometry" rib-compliant.

That's for sure not a problem, but you (or the plug-in itself) should in any case take care about tassellating the geometry before feed it to the renderer.

Regards, Riccardo.

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