Check this out
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Check this out
That needs to be the future for Indigo.
Re: Check this out
Glare definitely put the most work in developing the Renderer... maybe at the cost of Exporter development.
I think before going fancy, rather critical base features like Arch Glass should be in every exporter!
I think before going fancy, rather critical base features like Arch Glass should be in every exporter!
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- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Check this out
Yup. In fact I've saved an "arch glass" material just to be able to select it as an external material from the exporter. That way you don't have to click the checkbox in the renderer every time you want to render.
Next step for Indigo NEEDS to be integrating the rendering process inside the 3D application. We already have the realtime functionality, but for the ultimate flexibility it needs to be more like Cycles inside blender.
Next step for Indigo NEEDS to be integrating the rendering process inside the 3D application. We already have the realtime functionality, but for the ultimate flexibility it needs to be more like Cycles inside blender.
Re: Check this out
A thousand times this!Oscar J wrote: ... , but for the ultimate flexibility it needs to be more like Cycles inside blender.
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Re: Check this out
it's in mine, single face included ! oh woops. Well my take is since the effort was focused on exporters and we are reading now such messages, then the standalone interface might be the next concern. I wished I was the one who would get this done but that was in a different life...Zom-B wrote: I think before going fancy, rather critical base features like Arch Glass should be in every exporter!
cheers
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