Rhino exporter... Again

Announcements, information, requests and support regarding other exporters and general/new exporters
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Zom-B
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Re: Rhino exporter... Again

Post by Zom-B » Fri Jul 04, 2014 4:28 am

StompinTom wrote:Are there any docs for the .igmesh format + any good libraries for writing XML files in C#?
You should find everything needed here: http://www.indigorenderer.com/forum/vie ... =25&t=4867
No idea how "up 2 date" it is...
polygonmanufaktur.de

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Re: Rhino exporter... Again

Post by StompinTom » Fri Jul 04, 2014 4:37 am

Cheers. XML in C# is actually very easy, turns out. Will take a crack at it.

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Oscar J
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Re: Rhino exporter... Again

Post by Oscar J » Fri Jul 04, 2014 9:09 am

Are plugins for Rhino for windows compatible with Rhino for mac as well?

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Re: Rhino exporter... Again

Post by StompinTom » Mon Jul 14, 2014 4:50 pm

Oscar J wrote:Are plugins for Rhino for windows compatible with Rhino for mac as well?
No idea... Worth a try?

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Re: Rhino exporter... Again

Post by StompinTom » Mon Jul 14, 2014 4:55 pm

First results. Very rough exporting, works like an export script, except you press the render button. No materials or lighting control yet, but it looks like exporting geometry finally works.
rhindigo_test1.jpg

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galinette
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Re: Rhino exporter... Again

Post by galinette » Mon Jul 14, 2014 7:59 pm

Oscar J wrote:Are plugins for Rhino for windows compatible with Rhino for mac as well?
Only if written in Python
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Oscar J
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Re: Rhino exporter... Again

Post by Oscar J » Mon Jul 14, 2014 9:35 pm

Are you writing in Python, Tom?

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Re: Rhino exporter... Again

Post by StompinTom » Tue Jul 15, 2014 2:06 am

Oscar J wrote:Are you writing in Python, Tom?
Written in C# with the render plugin API... I think Python only works as a script? The idea was to eventually be able to use the Rhino frame buffer + material editor + render settings within Rhino, more integrated than just running a script. It spits out an .rhp and .dll file, I wonder if Rhino for Mac can use .rhp files to install plugins?

There is also a C++ API that I haven't gotten to, as well as the Indigo SDK... I'm still getting my head around everything so hopefully something can be figured out that works on Mac as well...

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Re: Rhino exporter... Again

Post by StompinTom » Tue Jul 15, 2014 7:22 am


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Oscar J
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Re: Rhino exporter... Again

Post by Oscar J » Tue Jul 15, 2014 8:37 am

I don't know anything about scripting but... from what I've understood, Rhino beta for Mac doesn't support 3rd party plugins, other than those written in python, which is a cross-platform language.

http://discourse.mcneel.com/t/mac-rhino-plugins/611/3

From what I've understood, the UI of Blender is written in Python, so it could be possible. I might be wrong though, and of course you have to do what you feel most comfortable with - it's great to see someone digging into this anyhow. Keep it up mate!

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Re: Rhino exporter... Again

Post by sunlooksgreen » Sun May 31, 2015 10:54 pm

Hello everyone,

Any news on the porting to rhino front? The upcomming gpu rendering mode had me excited again about a possible usage of indigo

Thanks in advance

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Re: Rhino exporter... Again

Post by mpro31 » Fri Sep 11, 2020 2:39 am

Hello team,Just wondering why haven't you invested a bit on building a nice rhino plugin since Indigo is so into that market segment?

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