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Posted: Mon Nov 27, 2006 12:05 am
by arneoog
Yepp, thanks Shawn!
Everything is working great now :D

My little 172034 tris brain model renders fine! (3 sec export time)
Image

Posted: Mon Nov 27, 2006 4:40 am
by CTZn
CG's heaven is closer now...

Posted: Mon Nov 27, 2006 3:19 pm
by ThatDude33
ive been away for a few days, but NICE! :shock: 8)

(i feel like im being replaced haha)

lol

joking. great job, yourdaftpunk 8)

Posted: Mon Nov 27, 2006 3:58 pm
by yourdaftpunk
To be honest, the scripts are a much bigger project than the plug-in. In fact, the plug-in could be trimmed to less than 100 lines of code if the comments were removed.

What about the Indigo to Maya mels? 1000+ lines! :)

-shawn

Posted: Mon Nov 27, 2006 11:21 pm
by bazuka
people does this mesh exporter exports texture info?

people people im getting pissed here, coz i cant load stupid texture to mesh!!!

ok, as far as i can see this forum wont see me for a long time...

Posted: Tue Nov 28, 2006 1:48 am
by CTZn
Men, he is worst than me :lol:

Go buy one* !

*One ready to texture renderer, no adds here of course ;)

And about the forum...

Posted: Tue Nov 28, 2006 2:10 am
by manitwo
ok, as far as i can see this forum wont see me for a long time...
:shock: we won't miss you

Posted: Tue Nov 28, 2006 2:41 am
by arneoog
yourdaftpunk, you must make support for the UVs too! :wink:

Btw, 1750 lines at the moment here :P

Also, Matt B, when do you think you'll have your updates done?
Should I "release v0.6.2 (beta 2) now or wait till you're done? :)

Posted: Tue Nov 28, 2006 11:17 am
by ThatDude33
you go ahead, i finished the material editor (minus textuers) for now, I'm just happy we support all mat types (except for metal) as of now ;)

i won't be scripting much due to the amount of homework and time playing sports is taking up... I'll try to sqeeze in a bit of practice but until then, you can releas the next one ;)

Posted: Tue Nov 28, 2006 4:18 pm
by yourdaftpunk
Lil' update here- minimal UV support. I think the coordinates are right. Someone should check. For now it takes only one uvset per model- the first one it finds.

http://www.shawnlipowski.com/plug-ins/i ... 7_2006.zip

-shawn

Posted: Tue Nov 28, 2006 11:09 pm
by psor
Guys, just wanna say, and I'm not a Maya user, it's a pleasure to read
this thread. Good teamwork! 8)


take care
psor

Posted: Wed Nov 29, 2006 4:21 am
by CTZn
Sorry yourdaftpunk, havent tested UVs yet cause I'm fighting too with camera params, and I'm more of a procedural guy...