Page 3 of 3

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Thu Nov 05, 2009 10:20 am
by CTZn
Updated (quite hot regarding the UI):

- added bump and displacement empty slots
- fixed a few inconsistancies in textures management and related Palette behaviours

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Thu Nov 12, 2009 12:57 pm
by CTZn

- exposure duration will now appear in the tonemapping section
  • if linear or camera tonemapping are used
- number of rendering threads can be set in the UI
  • by default all available threads were used
- added absorbtion layer transmittance for specular material

- added support for light layers names

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Fri Nov 20, 2009 12:27 pm
by CTZn

- replaced the marking menu 'Settings' by a permanent row of buttons:
  • Image

    There still remains a RMB marking menu under the name below (providing access to; freeze, refresh, presets)
- Fixed a bug with displacement textures introduced in the previous update
  • :woops:

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Wed Dec 23, 2009 5:18 am
by CTZn

UI has been stabilized hopefully, refreshing the Palette editor is now fully automatized.

I do recommend this update even though it is still not reflecting all Indigo features. The fixes involved are now allowing to set a consistent workflow up.

Documentation is now a top priority, along with igmesh support in order to fix issues with hierarchised geometries.

This release is a bit hasty because I'm leaving right now for 7-10 days, however it's worth testing I believe.

Click the left link in my signature to download.

See you in 2010, happy holidays to all !!!

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Wed Dec 23, 2009 5:27 am
by dakiru
Enjoy your holidays :)

Re: [latest - beta] MayaToIndigo 1.1.03

Posted: Tue Dec 29, 2009 4:00 am
by CTZn
thanks dakiru, there are a few days left for me here in Barcelone. Holidays for sure, that's the first time I'm connecting in 5 dqys or ├▒ore (ahhh french keyboards are so special, I cqn't help zith typos ;)).