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Posted: Tue Dec 23, 2008 7:00 am
I will re-import the .fbx (love this format for getting models into Maya from other sources). I will let you know. Wow, lights sure do shine much brighter in 1.1.15! Will have to tone down the lighting...
Posted: Tue Dec 23, 2008 7:09 am
Found a bug in Specular (blinn) where I'm using incandescence for a sss parameter, thus conflicting with the meshlight definition (specular with sss are turned into meshlights, do'h ).
I think leave meshlight to surfaceShader material as I want to close the gap toward newest Indigo material definitions. For now please don't use incandescence with blinn, will be fixed in next release.
Posted: Tue Dec 23, 2008 7:11 am
Pretty sure I was using lambert (as always) for the meshlights...
Posted: Tue Dec 23, 2008 7:17 am
I suspect you would have told me if your sss was brilliant
In new Indigo materials definitions, emission was added. Incandescence will be used for that in future releases, and ambient color for emission_scale, or reversely; meshlight materials will have to be turned into surfaceShader. The whole thing might just be tidier
Posted: Fri Jan 02, 2009 12:25 am
Things haven't turned out as simple in the short term as I expected, but they are certainly announcing better ones in a (hopefully) near future. Tinkering is not all, but it helped widden my perspective on the export process.
No date so far, but the next releases will bring some fresh air since I want to stop with minor (and buggy) releases.
Wish me luck or give a hand, I'm really doing my mel classes here and I'm not the most brilliant student...
Happy new year !!!