Maya To Indigo Tutorial (coming...)

Announcements, requests and support regarding the MAYA exporter
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arneoog
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Post by arneoog » Thu Nov 09, 2006 4:01 am

I think you need to set the Up Axis option to Z..
Even though you have Y as up in Maya.

Still got problems with the YZ up axis rotation :(

lego
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Post by lego » Thu Nov 09, 2006 5:19 am

isn't it enough to multiply maya vectors by a rotational matrix?

R = 1 0 0
0 0 1
0 1 0

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arneoog
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Post by arneoog » Thu Nov 09, 2006 5:41 am

Yes, on objects.. :)
But to rotate the camera it need to somehow reset the pivot pint and then translate, It is really hard :evil:

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homafloek
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Post by homafloek » Thu Nov 09, 2006 11:27 pm

arneoog wrote:I think you need to set the Up Axis option to Z..
Even though you have Y as up in Maya.

Still got problems with the YZ up axis rotation :(
yup, thx.
got it working!http://img167.imageshack.us/img167/981/ ... 531me4.png
now to experiment some more!

lego
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Post by lego » Thu Nov 09, 2006 11:47 pm

arneoog wrote:Yes, on objects.. :)
But to rotate the camera it need to somehow reset the pivot pint and then translate, It is really hard :evil:
mm maybe if you explain better the problem I may be able to help you... I just had a robotics exam full with this kind of stuff :P


is the problem due to the fact that the camera is represented by both a rotation and a translation?

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arneoog
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Post by arneoog » Fri Nov 10, 2006 4:41 am

Yeah... Rotate and translate.
I made this to show :)
Image

lego
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Post by lego » Fri Nov 10, 2006 5:13 am

your problem should be solved by applying the rotation matrix both to the postion and the orientation vector of the camera :?

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arneoog
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Post by arneoog » Fri Nov 10, 2006 7:12 am

What does the diffrent numbers mean in the Rotaion Matrix?
(<rotation><matrix>1 0 0 0 1 0 0 0 1</matrix></rotation>)
How to rotate -90 around X? Need to know!

lego
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Post by lego » Fri Nov 10, 2006 7:26 am

the numbers represent the versors of the system
x y z
1 0 0
0 1 0
0 0 1

a rotation of -90° around x should be

1 0 0 0 0 1 0 -1 0

or

1 0 0 0 0 -1 0 1 0

it depens on how the string is handled


p.s. I can't install maya with wine :(

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arneoog
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Post by arneoog » Fri Nov 10, 2006 7:36 am

okay... heh :)
Then I need to know 90X, -90Y, 90Y, -90Z and 90Z :P
Didn't under standhow it works :lol:
The camera is now correct, only the models left :D

Stupid Rotation Matrix... :evil:
When I use the -90X all the models get turned upside down...
What is 90X? ...and -90Y, 90Y, -90Z and 90Z?

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arneoog
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Post by arneoog » Fri Nov 10, 2006 10:03 am

:shock: :shock: :shock: I AM REALLY FREAKED OUT RIGHT NOW :shock: :shock: :shock:
After almost five months of wanting this too work... :shock: :shock: :shock:

AND NOW IT'S WORKING!!!! :D :D :D :D

YESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :shock: :P :shock: 8) :lol:

ahh.... :)

lego
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Post by lego » Fri Nov 10, 2006 11:11 am

yeah :D

I suppose you don't need the other matrices anymore :)

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arneoog
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Post by arneoog » Mon Nov 13, 2006 4:06 am

Just for fun I found the post where I first asked if this could be fixed :P
This is the date of the post: 27-05-2006 at 01:50 PM
arneoog wrote:There is one thing that haven't been done...
Correcting the "maya Y" to "indigo Z"
It makes the Sky Light look really stupid :P

Could you try to add/fix that? :)
Hehe, that is well over five months 8)

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ThatDude33
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Post by ThatDude33 » Tue Nov 14, 2006 11:49 am

:shock:

ive... never had the patience to fix the camera upvector bug... yet there it is! I stand in the light of your revelation :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


damn you, bugs! :lol:

edit- ARNE you have exactly 100 more posts than me :twisted:
Matt B. >>Maya To Indigo<<
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ICY
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Materials don't work

Post by ICY » Tue Nov 14, 2006 2:50 pm

I am not sure if I use materials properly. I use Maya materials and I get the error:
No object matches name: LightLinker1.incandescence
And I don't know how to use Indigo materials.

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