Perhaps I should have asked you explicitly... you got my point ! Actually a simple zip of the relevant folders will do; not that I want to ask you to do more, dougal, but that would match my attempts as a user (and as myself as well ).perhaps I should put a link to the SVN on the mti svn page ... duh ... then those who know how can checkout too.
MayaToIndigo 1.0.9(.3) (Updated 25th April 2008)
obsolete asset
Just done some work in the Wiki. Not much has really changed I don't think.
- All of the material translation stuff is still relevant
- Added a few mentions of indigoShader
- Added a mention of the installer, but kept the manual install instructions too
It could go into a lot more detail about how to set certain things up, but then it would start to go "off topic" from MtI and more into either Maya setup or general indigo stuff.
I dunno - perhaps any users here could add a word or two about how they use MtI in their workflow, and what they find useful ?
- All of the material translation stuff is still relevant
- Added a few mentions of indigoShader
- Added a mention of the installer, but kept the manual install instructions too
It could go into a lot more detail about how to set certain things up, but then it would start to go "off topic" from MtI and more into either Maya setup or general indigo stuff.
I dunno - perhaps any users here could add a word or two about how they use MtI in their workflow, and what they find useful ?
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
OK, things to check:
Do the MtI scripts exist in /home/[name]/maya/[version]/scripts/ ?
Are the paths set properly in /home/[name]/maya/[version]/Maya.env ?
It's possible that if you didn't remove or change Maya.env when reinstalling that it could be overriding the new path with the old (but they should be the same ). Best to check in there anyway and manually remove any old or duplicate paths.
Do the MtI scripts exist in /home/[name]/maya/[version]/scripts/ ?
Are the paths set properly in /home/[name]/maya/[version]/Maya.env ?
It's possible that if you didn't remove or change Maya.env when reinstalling that it could be overriding the new path with the old (but they should be the same ). Best to check in there anyway and manually remove any old or duplicate paths.
*interrupting*
Hey doug, I may be able technically speaking to update MtI with 1.1.1 features, for the non-py part of course.
- by checking if a displacement shader exists and getting <b> and <c> from alpha gain and offset, using shape settings for subdivisions
- by adding the new renderer settings
- I'm wondering why convertSolidTx was not used yet ? I may be able to do that based on your code, the command itself is working great IMO (see my disp test).
As of when I will put my hands into that... you never know. Fancy coding PhrO ?
Hey doug, I may be able technically speaking to update MtI with 1.1.1 features, for the non-py part of course.
- by checking if a displacement shader exists and getting <b> and <c> from alpha gain and offset, using shape settings for subdivisions
- by adding the new renderer settings
- I'm wondering why convertSolidTx was not used yet ? I may be able to do that based on your code, the command itself is working great IMO (see my disp test).
As of when I will put my hands into that... you never know. Fancy coding PhrO ?
obsolete asset
OK, well feel free to start coding if you want, I won't stop youCTZn wrote:*interrupting*
Hey doug, I may be able technically speaking to update MtI with 1.1.1 features, for the non-py part of course.
- by checking if a displacement shader exists and getting <b> and <c> from alpha gain and offset, using shape settings for subdivisions
- by adding the new renderer settings
- I'm wondering why convertSolidTx was not used yet ? I may be able to do that based on your code, the command itself is working great IMO (see my disp test).
As of when I will put my hands into that... you never know. Fancy coding PhrO ?
Let me know what you need on the python side... I kinda thought though that displacement was a setup in the hypershade, rather than a material type. However, I don't know, I've never used displacement.
I think convertSolidTx was never used before because of the camera view-dependance, remember we did tests with 3D textures and got odd artifacts at the object tangents ?
You'll get that tut on displacement.
Yeah, you can stop me... when I'm rushing
For some of them only, it's really worthwhile.I think convertSolidTx was never used before because of the camera view-dependance, remember we did tests with 3D textures and got odd artifacts at the object tangents ?
Yeah, you can stop me... when I'm rushing
obsolete asset
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
Phr0stByte
OK, well I fully expected that people may have problems with the installer scripts. Unfortunately there's only the 3 of us here to do the testing, and you know full well that these scripts are not well tested.
It's greate that you tried it, and I appreciate the feedback that something went wrong.
Frankly though, if you could provide more info rather than just stating "I'm giving up" then I can work towards making it work!
I already asked you for some info, and you haven't provided. There's no way I can help you like this.
I presume you've at least gone to the effort to clean up the files that the installer copied across ?
So, starting from a clean slate we can work through getting this installed for you, getting the installer scripts to work properly and making things generally better for when you or anyone else needs to install in the future.
OK, well I fully expected that people may have problems with the installer scripts. Unfortunately there's only the 3 of us here to do the testing, and you know full well that these scripts are not well tested.
It's greate that you tried it, and I appreciate the feedback that something went wrong.
Frankly though, if you could provide more info rather than just stating "I'm giving up" then I can work towards making it work!
I already asked you for some info, and you haven't provided. There's no way I can help you like this.
I presume you've at least gone to the effort to clean up the files that the installer copied across ?
So, starting from a clean slate we can work through getting this installed for you, getting the installer scripts to work properly and making things generally better for when you or anyone else needs to install in the future.
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
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dougal2
I will clean all mti stuff off and try once more, but I'm not going to fuss with it a whole lot, unless your are truely interested in whats going wrong with it. We would have to meat up on IRC, MSN, are the chat window here, as trouble shooting through post or email would literally take a week or more.
I will clean all mti stuff off and try once more, but I'm not going to fuss with it a whole lot, unless your are truely interested in whats going wrong with it. We would have to meat up on IRC, MSN, are the chat window here, as trouble shooting through post or email would literally take a week or more.
- Phr0stByte
- Posts: 395
- Joined: Wed Nov 22, 2006 5:07 am
- Location: Centreville, VA
- Contact:
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