MayaToIndigo Wishlist

Announcements, requests and support regarding the MAYA exporter
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dougal2
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MayaToIndigo Wishlist

Post by dougal2 » Fri Feb 01, 2008 12:45 pm

C'mon then, lets hear the ideas that you want implemented in MtI.

Request anything at all.

Anything reasonably practical and worthwhile may get implemented, but no promises.

vux
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Post by vux » Fri Feb 01, 2008 8:14 pm

MTI is near completed
but some features will be good (as I see in Blendigo)

1) I think that will be ok whit all settings in one window (not special for adv. settings)

2) Preview of mats with selection differents models

to be continued...

:D

Reaversword
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Post by Reaversword » Mon Feb 25, 2008 6:10 am

It would be great Indigo could use the maya procedural textures. I have lots of days-maked textures that i don´t want rasterize for use it with indigo, and lost all its randomness and definition.

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dougal2
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Post by dougal2 » Mon Feb 25, 2008 11:04 am

I think the only way to get around that problem is to bake the textures to file.

Indigo doesn't support procedurals of any kind, and even if it will in the future they are unlikely to be the same functions or use the same parameters as Maya has.

MtI could be made to bake textures for you, however some problems have been discovered with baking 3d procedurals - there are artifacts related to the camera angle (CTZn and myself discussed this issue in a thread in this forum, i forget which one) - hence it was decided that it shouldn't be used by default as the user needs to be aware of these problems.

I'll think about how to incorporate texture baking into MtI in a useable way.

Reaversword
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Post by Reaversword » Mon Feb 25, 2008 2:22 pm

Yep, may be with in some time... I don´t want bake it, but it don´t be the only thing I'll do against my will...

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Post by Sinister » Mon Apr 14, 2008 3:51 am

I'd like to see minimize button on mti_main window :)
and some additional functions (maybe it already exist;)) like rendering nurbs and subdiv without preconvertation to polygons.

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Phr0stByte
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Post by Phr0stByte » Mon Apr 14, 2008 5:09 am

Sinister
Rendering NURBS is a limitation of Indigo, not the script, unfortunately...

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CTZn
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Post by CTZn » Thu May 08, 2008 4:06 am

Hi everyone, I'm pleased to announce i'm back online !
vux wrote:MTI is near completed
but some features will be good (as I see in Blendigo)

1) I think that will be ok whit all settings in one window (not special for adv. settings)
I've been working on this the last days, and that's quite working. Now that I'm online I'll work on merging the "Indigo Properties" window with current version. It's still under devellopment but works already for:

- indigoCamera
- meshLights (full support for powerDrawn, efficacy, plus all peak values)
- lots of shaders
- Sun

...

It will just be an icon into the main window; meshlights and shaders export scripts where slightly modified. Expect a beta release under 7 days ;)

Cheers !!!

PS: Credit to Matt B and Arbe OOG for the original idea (and script former structure)
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arneoog
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Post by arneoog » Thu May 08, 2008 5:52 am

Welcome Back!! =D


heh.. thanks, I'll tell Matt he's credited :P

...Never forget the one who actually made the first original base code,
LaLiLuLeLo on the DigitalTutors forums! 8D


Yay ^___^

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dougal2
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Post by dougal2 » Thu May 08, 2008 6:05 am

Cool! I'll took through your new stuff this evening and merge it.

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CTZn
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Post by CTZn » Thu May 08, 2008 7:50 am

Excellent, thank you !

I'll pursue develloping it when it's merged, unless you want to do so yourself. I'm standing by.
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dougal2
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Post by dougal2 » Thu May 08, 2008 8:19 am

It's all there ready to go.

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CTZn
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Post by CTZn » Thu May 08, 2008 9:18 am

Ok... the client is still alive, just updated :D

thank you, 'later !!!

Mmm good start, i've send a ton of crap to the server... hopefully that's deleted now. My bad :oops:

Yep, a lot happened meanwhile...
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CTZn
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Post by CTZn » Sat May 10, 2008 6:51 pm

I've started adapting the widget to indigoShader, but I'm no fast coder, no no no. That window in it's final version is supposed to give access to all objects Indigo references.

I'm still assuming it corresponds to one of vux wishes, and things as I see them are converging toward a quite simple interface. It was decided to rewrite MtI almost from scratch in order to do a simple exporter, obviously it's now a rather complex one. So go for a complex exporter and the simplest interface, that's what I say !

I don't see this as a competitor of indigoShader in no way, it just puts things into one small window. And at the contrary, I'm enthusiastic about not messing with Maya shaders at all (in a near future maybe) !

Expect a beta-testing release the next 72h. You'll then tell me if it improves the user experience or not.

Cheers !
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dougal2
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Post by dougal2 » Sat May 10, 2008 10:39 pm

I think it will most definitely help those who want to keep their objects attached to Maya shaders or to translate old scenes into being suitable for indigo.

However, if you know you're making a scene solely for indigo, then the indigoShader is probably a better option.

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