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Posted: Wed Jan 09, 2008 9:58 am
by dougal2
I was kinda incorrect about the .obj n-gon thing. I had another look at your fan blade and found that it wasn't the n-gons causeing problems, it was the fact that the surface was not closed.
I found this when I deleted the large faces, and tried to re-make them, the object only half filled, broken where the outside loop wass broken.

I fixed the outside loop, remade the large faces, and it renders OK.
see attached. :)

Posted: Wed Jan 09, 2008 10:32 am
by Kram1032
what's the difference between the version projects, besides that tiny number?

Posted: Wed Jan 09, 2008 10:35 am
by dougal2
not much else. I have seen some errors come up when loading 2008 projets in 8.5 but it doesn't seem to affect any of the scene data in anyway :? ??

Posted: Wed Jan 09, 2008 10:37 am
by Kram1032
I see xD
Don't ask me: You're the Maya user :P

Posted: Wed Jan 09, 2008 11:36 am
by dougal2
REV 195
Renamed .bat output to mti_X_run.bat (where X is your scenefile name).
Added mti_X_resume.bat as an output. drag+drop your latest .IGI onto it to resume your render :)
Windows only at the minute. Need advice/more time to implement on Linux.

Posted: Thu Jan 10, 2008 12:50 am
by Phr0stByte
Thats awesome - I will check it out maybe this weekend when I have time. I just upgrade to Maya Unlimited 2008 (Linux x64) last night. Was using 8.5

Posted: Fri Jan 18, 2008 1:19 am
by Phr0stByte
Have you tested with 1.0.5 yet? Working?

Posted: Fri Jan 18, 2008 2:01 am
by dougal2
yes, it should work fine, although none of the new features are supperted yet, obviously.

Posted: Fri Jan 18, 2008 2:01 am
by Phr0stByte
Cool - I will check it out!

[EDIT] Hey, I still have never gotten the icons the the script to show - even in Windows. mel script output gives me:

// Warning: File not found: mti_CamRed.bmp //
// Warning: File not found: mti_SunRed.bmp //
// Warning: File not found: mti_IES.bmp //
// Warning: File not found: mti_ExitPortal.bmp //
// Warning: File not found: mti_makeInst.bmp //
// Warning: File not found: mti_Polygonize.bmp //
// Warning: File not found: mti_reverseNormals.bmp //
// Warning: File not found: mti_delHistory.bmp //
// Warning: File not found: mti_AddCustomAttrib.bmp //
// Warning: File not found: mti_Sharp.bmp //
// Warning: File not found: mti_Smooth.bmp //
// Warning: File not found: mti_toggleFaceNormals.bmp //
// Warning: File not found: mti_toggleBackfaces.bmp //
// Warning: File not found: mti_Triangulate.bmp //
// Warning: File not found: mti_ToggleUndo.bmp //
// Warning: File not found: mti_FlushUndo.bmp //

Not a huge problem - just a minor annoyance. Any thoughts?

Posted: Fri Jan 18, 2008 9:33 am
by CTZn
Hi guys ! Happy new year ! :D

Unfortunately I'm just here to grab the last revs, this computer I'm using is not mine etc... the prob is that without svn rep installed there is absolutely no way to get the last rev so I'm really pissed off, been trying for 30mn to get rev 195 :x :evil:

on the svn server ther is no invite to get the files etc, how do I ? Where can I log in (I do remember my login data) ?

Thx and sorry if I'm a bit oppressed, dunno when I'll be able to connect again that's why I'm totally unhappy :(

Anyway glad to see you around, keep it up ! I'll be back !!!

Posted: Fri Jan 18, 2008 9:42 am
by dougal2
SVN checkout is anonymous CTZn...

Code: Select all

svn co
also, see attached ;)

Posted: Fri Jan 18, 2008 9:43 am
by Phr0stByte
Any chance of getting the script to support subdivision surfaces? I am sure Indigo supports it, as it takes them from Blender..?

Posted: Fri Jan 18, 2008 9:47 am
by dougal2
Indigo supports polygonal meshes only.
The subdivs exported from blender are still meshes.

With MtI we are tied to using the OBJExport plugin to do the mesh work for us, we can only export objects that are supported by the plugin, = meshes.

I seem to recall proxy subdivs are exported OK - can't remember though, I've been out of 3D land for a few weeks trying to get some real work done ;)

re: broken images in your Maya setup, try adding

Code: Select all

XBMLANGPATH = /home/path/to/where/the/icons/are/
to yout Maya.env file.
Also make sure you actually have the icons installed in

Posted: Mon Jan 28, 2008 9:29 am
by CTZn
dougal2 wrote:SVN checkout is anonymous CTZn...

Code: Select all

svn co
also, see attached ;)
Thank you ;)

My point is that from now the computers I'm using have not svn installed; but anyway I'll stick with public updates.

cheers !!!