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Posted: Mon Nov 19, 2007 3:45 am
by dougal2
CTZn wrote:
For now, please don’t blend your blend materials, as there is no dependency checking – but feel free to do it if you are willing perhaps to manually re-order sections of the generated XML so that all materials are given in order.
Is that true ? I thought I read the contrary from you recently ?
that is no longer true, at least for the code that I've tested - ideally I need you guys to test this and confirm it.
Posted: Mon Nov 19, 2007 5:17 am
by CTZn
Fine, it's as if these lines were removed already.
Working, good job !
PS: And Maya is not really up side down, it maps transparency where indigo maps opacity, nuance
Posted: Mon Nov 19, 2007 8:28 am
by dougal2
CTZn wrote:
PS: And Maya is not really up side down, it maps transparency where indigo maps opacity, nuance
yeah, so beware sharing blend maps with other indigo users, they will have to be inverted for use with Maya - MtI will render layeredshaders as they look in the viewport.
Posted: Tue Nov 20, 2007 3:38 am
by dougal2
REV 122
- renamed the indigo camera indigoCamera from camera1
Posted: Tue Nov 20, 2007 2:32 pm
by CTZn
Good job Dougal. How about sticking with a unique new thread so we can give a single url to new people
The development is now close to mature, but we are lacking a business plan... we are not ready yet to announce anything, we need solid demonstration material, along with a good presentation of Indigo. I experienced a flop I think, yesterday
I'll do 2 test scenes (Cornell type scene and instancing one) soon.
Going to read new wiki stuff now.
Cheers !