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Posted: Mon Nov 19, 2007 3:45 am
by dougal2
CTZn wrote:
For now, please don’t blend your blend materials, as there is no dependency checking – but feel free to do it if you are willing perhaps to manually re-order sections of the generated XML so that all materials are given in order.
Is that true ? I thought I read the contrary from you recently ?
that is no longer true, at least for the code that I've tested - ideally I need you guys to test this and confirm it.

Posted: Mon Nov 19, 2007 5:17 am
by CTZn
Fine, it's as if these lines were removed already.

Working, good job !

PS: And Maya is not really up side down, it maps transparency where indigo maps opacity, nuance ;)

Posted: Mon Nov 19, 2007 8:28 am
by dougal2
CTZn wrote:
PS: And Maya is not really up side down, it maps transparency where indigo maps opacity, nuance ;)
yeah, so beware sharing blend maps with other indigo users, they will have to be inverted for use with Maya - MtI will render layeredshaders as they look in the viewport.

Posted: Tue Nov 20, 2007 3:38 am
by dougal2
REV 122
- renamed the indigo camera indigoCamera from camera1

Posted: Tue Nov 20, 2007 2:32 pm
by CTZn
Good job Dougal. How about sticking with a unique new thread so we can give a single url to new people :)

The development is now close to mature, but we are lacking a business plan... we are not ready yet to announce anything, we need solid demonstration material, along with a good presentation of Indigo. I experienced a flop I think, yesterday :mrgreen:

I'll do 2 test scenes (Cornell type scene and instancing one) soon.

Going to read new wiki stuff now.

Cheers !