MayatoIndigo Developement

Announcements, requests and support regarding the MAYA exporter
bkircher
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Post by bkircher » Tue Apr 03, 2007 6:57 am

... o.k. let's keep this small and simple:


[it works, hehehe]

CTZn, it would be cool if you would find the time to make some presets that are equivalent to dusty air, water, steel, and white plastic, so that people can toy around with the materials inside (the Blinn-Implementation you made seem to work pretty neat).

Attached is my final update for Arne, i've added simple buttons to access the main functions and fixed some bugs, started with a hint.txt, and somesuch.

regards :wink:
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070402_Indigo.zip
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CTZn
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Post by CTZn » Tue Apr 03, 2007 8:14 am

Ok, I can do that :)
(the Blinn-Implementation you made seem to work pretty neat)
Thx, but it's a bit messy to find out wich parameters in Maya are correlated to Indigo when translated.

I gotta check if the last version I posted matches with the actual one I have, if not I'll post it here. And I have to create a list of changes from scratch since I did that not when I should (lack of experience).

bkircher
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Post by bkircher » Tue Apr 03, 2007 9:30 am

:D

.refractionLimit = <precedence>
.refractiveIndex = <ior>
.surfaceThickness /10 =<cauchy_b_coeff>
1-(.transparency[1-3]) = <absorption_coefficient_spectrum> [r,g,b]
.lightAbsorbance = </scattering_coefficient_spectrum>
.translucenceFocus = <henyey_greenstein>

.transparency = true or false

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CTZn
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Post by CTZn » Tue Apr 03, 2007 11:56 am

Whooops...


Er... I'll be late ;)

bkircher
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Post by bkircher » Sat Apr 07, 2007 1:04 am

@Arne
some fixed bugs, some presets, ...
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MayaToIndigo.zip
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ThatDude33
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Post by ThatDude33 » Sat Apr 07, 2007 3:53 am

Wow, nice! Way to keep this up guys!

Lol I'm officially out of producing this script (though I stopped a few months ago).
Matt B. >>Maya To Indigo<<
Image

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CTZn
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Post by CTZn » Mon Apr 09, 2007 12:48 pm

Lol I'm officially out of producing this script
Me too (though I once said the contrary), but unlike you ThatDude33 I must apology for that false flag I gave to everyone here; I was sincere but time has not come for me yet, I've been trying too hard ouch :x

Now, I'm an humble artist wanabee !!! But I'm still excited when I come to think about an official announce for MTI worldwide, man (oooops) that will be great for sure !!! For now please consider my weak contribution as null, that's justice I think. My nick should not appear on any part of the scripts for now.

your truly, perturbed CTZn 8)

bkircher
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Post by bkircher » Tue Apr 10, 2007 5:29 am

- Does anyone how to write Maya-Rotation Values into a 3*3 rotation matrix?
- Any Idea how we deal with daylight / lightsource brightness?

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CTZn
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Post by CTZn » Tue Apr 10, 2007 2:46 pm

- Does anyone how to write Maya-Rotation Values into a 3*3 rotation matrix?
Could this help by any chance ?

http://www2.indigorenderer.com/joomla/f ... n&start=15

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CTZn
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Any old this thread is a good spot

Post by CTZn » Wed May 14, 2008 11:29 am

Later, much later... (period)
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CTZn
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Post by CTZn » Wed May 14, 2008 11:32 am

So if I understand the plan I have to give a go to mtiEdi the faster the better, then we'll see is that correct ?

:D
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dougal2
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Post by dougal2 » Wed May 14, 2008 11:49 am

talking to yourself ? :?

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CTZn
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Post by CTZn » Wed May 14, 2008 12:15 pm

No, really trying to open a new communication channel into that dedicated spot !
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dougal2
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Post by dougal2 » Wed May 14, 2008 12:18 pm

oh, i see... it's late; brain, eyes... not really working properly.

Yes, we're all waiting for YOU before we can move on ... :D ;)

(well, no, not really. I guess I can do work on the docs while you work on mtiEdi).

Hows progress with mtiEdi ? Do you have an estimate of % completion ?

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CTZn
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Post by CTZn » Wed May 14, 2008 12:38 pm

The last two sentences leave me no hope, I have real pressure onto my shoulders... should I pull the plug now or...

kidding :mrgreen: well I was starting a new session and realised I was wrong to remove mti_Main call, it's -dc 1 even if node exists.

good night m8, I'm up for now.
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