mayaToIndigo alpha release

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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Fri Mar 14, 2014 11:25 pm

There is a new release of mayaToIndigo. It is still based on the 3.6 version of Indigo. It now supports:
- IES light profiles
- nk_data for phong shaders
- albedo/emission UI feedback
- tone mapping
- white_points
- camera aperture settings and exposure duration

As before, you can download here: http://www.openmaya.net/openmaya/mayato ... wnload.php

The manual is updated in some parts and I added some example maya files for some features. Would be nice to get any feedback if it works at all on other systems.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed May 07, 2014 2:28 am

hi
I just downloaded the archive and doc and will get back to you soon.
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Thu May 08, 2014 3:37 am

Cool! I have a version wich implements a first simple version of ISL. But I'd like to add some more features before I release the next version.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Fri May 09, 2014 6:05 am

the module was installed correctly i think (I set the paths from the system variables) but the plugin would'nt load with an error saying that the procedure couldn't be found.

how would i help with sorting the issue ?
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Sun May 11, 2014 2:00 am

Can you tell me which variables you have set? And you use Maya2014 64bit?

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Sun May 11, 2014 9:00 am

sorry, full reports are tedious over my phone. i've set the module path from the system variables. the plugin did show up but would not load. I am using maya 2013 64 wich might be the most pressing aspect of the issue.

Code: Select all

// Error: line 1: Unable to dynamically load : C:/Users/user/Documents/maya/mayaToIndigo/plug-ins/mayatoindigo.mll La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. // // Error: line 1: La procédure spécifiée est introuvable. (mayatoindigo) //
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Mon May 12, 2014 8:49 pm

Oh, indeed. I completly forgot to mention in the manual or on the website that the plugin is for maya2014 64bit at the moment. Sorry, I'll fix this with the next release.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Tue May 13, 2014 9:58 pm

ok no worries, we'get this around soon !
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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed Oct 14, 2015 7:40 am

Hi haggi, I got the plugin running under the same installation setup than before with version 2016 but halted the experience upon error:

Code: Select all

# mtIndigoLogger : IndigoEnvironmentCreateTab() # 
# mtIndigoLogger : IndigoTranslatorCreateTab() # 
polyCylinder -r 1 -h 2 -sx 20 -sy 1 -sz 1 -ax 0 1 0 -rcp 0 -cuv 3 -ch 1;
// Result: pCylinder1 polyCylinder1 // 
# mtIndigoLogger : aeTemplateCallback: pCylinderShape1 # 
# ui : AEIndigoNodeTemplate # 
filterString shader/surface shader/volume postCommand assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"
# renderLogger : Treelister cmd addToRenderNodeTreeLister( "assignNewMaterialWindow|assignWindowForm|nodeTreeLister1", "assignCreatedShader %type \"\" %node \"polyCylinder1 pCylinder1\"", "Indigo/Materials", "indigo/material", "-asShader", ""); # 
# Error: line 1: AttributeError: file <maya console> line 1: 'IndigoRenderer' object has no attribute 'createRenderNode' # 
Results that I was not able to assign nor create any mti related shading node.

I peaked at github and saw that you did modifications a couple months ago, does it sum up to an update ? Hoping that you are doing well.
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Wed Oct 28, 2015 12:11 am

Oh, yes indeed. The createRender node script is needed. Sorry, I'll try to update the archive as soon as possible.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Wed Oct 28, 2015 3:04 am

Cool thanks, so far I could do an un-shaded render, that part with the Render View works.
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haggi
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Re: mayaToIndigo alpha release

Post by haggi » Fri Oct 30, 2015 6:32 am

As a workaround you can create the shaders by hand and connect them.
e.g. with mel command:

createNode "inDiffuse";

Then you can assing it to the geomety as usual.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Sat Oct 31, 2015 12:36 am

can do, thanks for the tip
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Oscar J
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Re: mayaToIndigo alpha release

Post by Oscar J » Fri Nov 13, 2015 8:12 am

Does this work with Mac? Trying to install it on Maya 2016, but it refuses to acknowledge the .mod file.

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CTZn
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Re: mayaToIndigo alpha release

Post by CTZn » Sat Nov 14, 2015 3:08 am

For what I can tell it wouldn't work on Mac; mll files and the Indigo SDK shipped with are Windows dynamic libraries. The Mac format for them would be *.so.
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