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/* CTZn (introduction to subsurface scattering)
Any blinn will create both a specular and a medium with the corresponding name.
Medium:
<precedence> Refraction Limit
<ior> Refractive Index
<cauchy_b_coeff> Surface Thickness
<absorption_coefficient_spectrum> Transparency
<scattering_coefficient_spectrum> (enables SSS) Light Absorbance
You will need to edit the xml file by hand if Light Absorbance
doesn't exist for blinn in your version of Maya.
No error should occur but sss will be disabled.
<phase_function> (Henyey-Greenstein uniform) Translucence Focus
CTZn outro */
Actually that's just mtiGen.mel, overwrite after backup !
You will still need to include <normal_smoothing> manually using IME, until yourdaftpunk launches his last build (likely very soon).