[REQ] Ability to change seed from frame to frame

Announcements, requests and support regarding the MAYA exporter
Post Reply
8 posts • Page 1 of 1
ior
Posts: 166
Joined: Tue Aug 24, 2010 11:47 am

[REQ] Ability to change seed from frame to frame

Post by ior » Fri Jul 12, 2013 9:59 am

This was already implemented some time ago but MtI misses it.

It could be done by adding a value that can be animated and output an integer for each frame, if the value is not an integer it will take off the numbers at the right of the point.

This is good for animations, without that noise will seem strange from frame to frame.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Ability to change seed from frame to frame

Post by CTZn » Fri Jul 12, 2013 4:51 pm

I inadvertently did that, added mti_useRandomSeed and mti_seed. Wether manual, animated or random the seeds range from 0 to 10,000.

Only thing: <seed> is not working in the render_settings. You know the right tag if any ?

ps: found no occurence for "seed" in MayaToIndigo 1.0.9.
obsolete asset

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Ability to change seed from frame to frame

Post by CTZn » Sat Jul 13, 2013 1:14 am

CTZn wrote:You know the right tag if any ?
I was given the tip, it's ok.
obsolete asset

ior
Posts: 166
Joined: Tue Aug 24, 2010 11:47 am

Re: [REQ] Ability to change seed from frame to frame

Post by ior » Sat Jul 13, 2013 8:55 am

CTZn wrote:I inadvertently did that, added mti_useRandomSeed and mti_seed. Wether manual, animated or random the seeds range from 0 to 10,000.
Inadvertently? Code does not work.
CTZn wrote:Only thing: <seed> is not working in the render_settings. You know the right tag if any ?
So there is not an UI option for that. It should be.
CTZn wrote:ps: found no occurence for "seed" in MayaToIndigo 1.0.9.
Did not get that. Are you still there with MtI?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Ability to change seed from frame to frame

Post by CTZn » Sat Jul 13, 2013 10:31 am

I'm around here. the seed thing is done already (in the threads settings). I've been at new render modes recently. invisible to camera is done and shadow catcher will require Indigo to support it in the old fashioned XML description used.

I'm open to contributions and stuff.

I'm however doing this because it's funny and that is independent from your will. No headbang no more :P
obsolete asset

ior
Posts: 166
Joined: Tue Aug 24, 2010 11:47 am

Re: [REQ] Ability to change seed from frame to frame

Post by ior » Sat Jul 13, 2013 11:03 am

CTZn wrote:The seed thing is done already (in the threads settings).
In Render Settings->Indigo->Threads I do not see anything else than thread number and thread priority.

Can you please explain were it is located? I am using 3.6 latest patched version.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [REQ] Ability to change seed from frame to frame

Post by CTZn » Sat Jul 13, 2013 1:25 pm

this is a misunderstanding. I am refering to my current working copy.

I will post an update next week.
obsolete asset

ior
Posts: 166
Joined: Tue Aug 24, 2010 11:47 am

Re: [REQ] Ability to change seed from frame to frame

Post by ior » Sun Jul 14, 2013 8:56 am

Looking forward to test that.

Thanks
CTZn wrote:I'm however doing this because it's funny and that is independent from your will. No headbang no more :P
I wonder why I am almost the only one posting suggestions. It was not my will, they were only suggestions. Take your time. Cheers.

Post Reply
8 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 19 guests