Keying an object rotate Y is working fine here, however nothing is happening if the object is under a keyed group. Transforms must have a shape as direct child to be considered.ior wrote:Found an annoying bug:
When set any key on an object on rotateY (that is what I tested) the object disappears from the render.
Please confirm this behavior and try to fix it (I'm stuck with the animation ).
I don't intend to hide the fact that this is a major flaw MtI has currently (hierarchies management). It will be fixed by the year I am sure.
Stopping still or animation export will be possible in the next update (it's implemented already).ior wrote:Another thing.
When exporting the animation there should be an option to stop exporting, or else, if someone makes a mistake you need to kill maya.
Animation rendering in Indigo can be stopped if it is in console mode (mti options > renderer > display > console). Closing the current console will stop the whole process. Another method is to kill the process cmd.exe, this will work with the Indigo UI as well. Note that cmd.exe will hang around idle if you interrupted the sequence otherwise.ior wrote:For indigo renderer the result might be to power off the computer? Or there is an option to stop the animation and prevent indigo from popping up for each frame exported?
This will happen when I have successfully hooked up the lightdata they require for viewport feedback. Actually I could split them already, only that I thought that releasing the two changes at once would have a bigger effectior wrote:About splitting the indigoShader into multiple material nodes, that would be a nice option to have.
I'll try to have a release ready the next week. Thank you for your contributions ior !