Cindigo 2.2.1 Beta 1

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fused
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Re: Cindigo 2.2.1 Beta 1

Post by fused » Sun Sep 06, 2009 10:41 pm

im having a few problems building for R10.5 mac x64. this should be possible, or not?

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Sun Sep 06, 2009 10:59 pm

okay... since it to works with R11 I assume that R10.5 just doesnt support x64 under OSX.

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Re: Cindigo 2.2.1 Beta 1

Post by pixie » Mon Sep 07, 2009 12:18 am

fused wrote:okay... since it to works with R11 I assume that R10.5 just doesnt support x64 under OSX.
I think that it could be it. I've seen plugins that needthe bump to 11 in mac to work.

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Re: Cindigo 2.2.1 Beta 1

Post by Rafaello » Mon Sep 07, 2009 6:27 am

Well... tried with Indigo 2.0.12 and 2.21 with Cindigo 2.0 stable and EXRs background light worked fine, but with Cindigo 2.2.1 both versions of Indigo crashed. So I think this is a Cindigo 2.2.1 bug.
btw I'm using the 64 bit widows version.

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Mon Sep 07, 2009 6:50 am

ok, going to have a look at it.

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Wed Sep 09, 2009 12:08 pm

mac builds!

R10.5, R11 and R11.5.

pc versions are also updated, a few minor fixes.

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Re: Cindigo 2.2.1 Beta 1

Post by Rafaello » Wed Sep 09, 2009 2:15 pm

Hi fused, I leave you the igs file and the c4d file so you can check the exr crash on R11 Win x64
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PRCindigo2.21.zip
(14.83 KiB) Downloaded 267 times

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Re: Cindigo 2.2.1 Beta 1

Post by Rafaello » Wed Sep 09, 2009 3:03 pm

Hello again, I found that when I add this:

<tex_coord_generation>
<spherical>
<rotation>
<axis_rotation>
<axis>0.000000 0.000000 1.000000</axis>
<angle>0.000000</angle>
</axis_rotation>
</rotation>
</spherical>
</tex_coord_generation>

to both background material and emitter material definitions EXR work fine in Cindigo 2.21 igs file

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Wed Sep 09, 2009 4:40 pm

Ah, yes... that makes sense. Looks like i forgot to add that back in. Thanks Rafaello, will fix!

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Re: Cindigo 2.2.1 Beta 1

Post by pixie » Wed Sep 09, 2009 7:06 pm

Just a quick test to check native c4d material with alpha being converted flawlessly to indigo. This test was performed in C4d11.5 and no ivy was hurt. :D
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ivy.jpg
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Re: Cindigo 2.2.1 Beta 1

Post by fused » Wed Sep 09, 2009 7:57 pm

nice test pixie :)

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Re: Cindigo 2.2.1 Beta 1

Post by pixie » Fri Sep 11, 2009 10:46 am

SpreadRock ROCKS! :twisted:
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Re: Cindigo 2.2.1 Beta 1

Post by juan_irender » Sat Sep 12, 2009 2:47 am

Hi Pixie.
How have you used SpreadRock in this test image?
Thanks!
C4D R18 Studio user
Blender user :D

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Re: Cindigo 2.2.1 Beta 1

Post by pixie » Sat Sep 12, 2009 2:51 am

juan_irender wrote:Hi Pixie.
How have you used SpreadRock in this test image?
Thanks!
I know that there's a free plugin from the same author, yet I bought the SurfaceSPREAD plugin so it might not apply to the free version. It's rather simple, I add the SPREADrock object, set to custom (instead of default sphere) and then drag the object I want to have some noise. Set the displacement amount, the noise and it's backed :D
Last edited by pixie on Sat Sep 12, 2009 5:01 am, edited 1 time in total.

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Re: Cindigo 2.2.1 Beta 1

Post by PureSpider » Sat Sep 12, 2009 4:52 am


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