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Re: Cindigo Wishlist

Posted: Mon Mar 12, 2018 10:27 pm
by pixie
until it arrives you can use an expresso script so that the polygon size is dependent of the light size.

Re: Cindigo Wishlist

Posted: Mon Mar 12, 2018 11:13 pm
by barin1950
Many thanks. And I really forgot about the complexity of adjusting the intensity of light sources. Success in development!

Re: Cindigo Wishlist

Posted: Sun Oct 21, 2018 5:50 am
by Tyler
what would be nice is a "hidden from reflections" and "hidden from refactions" in objects and most of all for lights

Re: Cindigo Wishlist

Posted: Sun Jan 20, 2019 5:58 am
by pixie
When exporting an animation I wish I could choose if textures were to be baked just once, and not on each frame. I remember once we had the camera export option where if it on, it would take into consideration and massively speed the export time.

Re: Cindigo Wishlist

Posted: Mon Dec 02, 2019 2:59 am
by Ilay
Wish to have r21 version and node framework support

https://developers.maxon.net/docs/Cinem ... _impl.html

Re: Cindigo Wishlist

Posted: Mon Dec 02, 2019 3:28 am
by thesquirell
The dragons are coming, don't worry! :D As for the nodal support, dunno about that. :)

Re: Cindigo Wishlist

Posted: Sun Feb 09, 2020 11:48 am
by wob
wishlist:

1. fog (volumetric lights)
2. 100% gpu denoising (now cpu + gpu as i see)
3. network rendering by frame for every node (now one-frame rendering for all nodes only implemented as i see)
4. command line exporter from c4d to igs file (it could be good if render starts without cinema 4d loading)