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Re: Cindigo Wishlist

Posted: Sat Sep 12, 2015 9:36 am
by thesquirell
I've tried it only with simple color/texture parameter, but takes work well with Indigo. At least in that field. I'm more into instancing problem, right now. :D

Re: Cindigo Wishlist

Posted: Sun Oct 02, 2016 10:20 am
by specialcafe
HAIR without generating mesh like octane! I need this a lot.

Re: Cindigo Wishlist

Posted: Wed Mar 29, 2017 6:33 pm
by Nikolaj Knudsen
Hi all

How about scattering?

Something like a tag on objects to scatter and point to mesh to scatter on. It's rather tedious to code by hand every time.

Re: Cindigo Wishlist

Posted: Wed Mar 29, 2017 10:42 pm
by thesquirell
What's wrong with the MoGraph? It offers unlimited possibilities with xpresso, too. Is there a difference, performance wise?

Re: Cindigo Wishlist

Posted: Wed Mar 29, 2017 11:51 pm
by Nikolaj Knudsen
Do mograph use instances like scatter?? :) or am I doing something wrong..

- I get multiple objects in scene menu (clutters scene)

- being able to adjust number of objects in indigo vs (heavy) geometry in c4d is a +

like this
https://www.indigorenderer.com/forum/vi ... =3&t=14032
post 97

Re: Cindigo Wishlist

Posted: Thu Mar 30, 2017 1:01 am
by Zom-B
Nikolaj Knudsen wrote:Do mograph use instances like scatter?? :) or am I doing something wrong.
Yes Mograph should use instances, even if you scale them differently, but you need to enable them:
instance.PNG

Re: Cindigo Wishlist

Posted: Thu Mar 30, 2017 7:39 pm
by Nikolaj Knudsen
OK - thanks for clarifying

Still it could be a nice feature. Being able to control the scattering on in indigo ui and not have all instances listed as independent objects.

Easier using tags then Notepad :wink:

Re: Cindigo Wishlist

Posted: Thu Mar 30, 2017 7:53 pm
by Zom-B
Nikolaj Knudsen wrote:Still it could be a nice feature.
Yes, you are right for sure! Don't forget the export-time, that should be zero for Indigo Scatter ;)

Re: Cindigo Wishlist

Posted: Wed Apr 05, 2017 5:38 am
by arc en ciel
Nikolaj Knudsen wrote:Hi all

How about scattering?

Something like a tag on objects to scatter and point to mesh to scatter on. It's rather tedious to code by hand every time.
Salut tout le monde

Yes, it could be really more confortable with the scattter's tag !
it's possible to configure the scatter only once for a scene and attach it to the final render file
you need to separate objects used by scatter on a layer in C4D.
turn off output for other layers
launch the scene to Indigo
Stop the rendering
save as the file from Indigo in .pigs format
expand this .pigs to a safe place
add the scatter code to this .igs
adjust the scatter, add target and prototypes etc
change first tag and last tag to <scenedata>
go back to C4D
turn off output for scatter layer
launch the scene to Indigo
Stop the rendering
open this .igs file
add a path to the scatter file
<include><pathname>PATH_TO_THE_scat.igs</pathname><offset_uids>true</offset_uids></include>
save and render !

here a new calamar's shot using it for plants on the ground

Re: Cindigo Wishlist

Posted: Wed Apr 05, 2017 7:05 am
by zeitmeister
Oh dear. Nice one! Scattering from Cindigo GUI would be really nice.


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Re: Cindigo Wishlist

Posted: Thu Apr 06, 2017 2:44 pm
by arc en ciel
Thx zeitmeister !

an other one, with a different ground

Image
this model in 4 parts
with 3 scatters : one for fruit, one for trunk, one for all parts (4 <proto_object_group>)

Re: Cindigo Wishlist

Posted: Fri Apr 07, 2017 6:23 pm
by Nikolaj Knudsen
that's a lot of lemons :)

Re: Cindigo Wishlist

Posted: Mon Mar 12, 2018 9:30 pm
by barin1950
Area light is not transparent to sunlight. It is impossible to turn off the visibility of the shadow, visibility in reflection or diffusion. Very few lessons on the system of light sources of Indigo in Cinema 4d.

Re: Cindigo Wishlist

Posted: Mon Mar 12, 2018 9:47 pm
by pixie
if you use a null material it will be transparent. I know it won't be the light material, but you might as well add a plane, and apply the material to it with light as parent.

Re: Cindigo Wishlist

Posted: Mon Mar 12, 2018 10:13 pm
by barin1950
Thank you, good advice. But it is desirable to manipulate light sources. Very great progress (especially the GPU), but there are very few lessons. And the tag of compositing is too limited.