Cindigo Wishlist

Announcements, requests and support regarding the Cinema 4D exporter
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thesquirell
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Re: Cindigo Wishlist

Post by thesquirell » Sat Sep 12, 2015 9:36 am

I've tried it only with simple color/texture parameter, but takes work well with Indigo. At least in that field. I'm more into instancing problem, right now. :D

specialcafe
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Re: Cindigo Wishlist

Post by specialcafe » Sun Oct 02, 2016 10:20 am

HAIR without generating mesh like octane! I need this a lot.

Nikolaj Knudsen
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Re: Cindigo Wishlist

Post by Nikolaj Knudsen » Wed Mar 29, 2017 6:33 pm

Hi all

How about scattering?

Something like a tag on objects to scatter and point to mesh to scatter on. It's rather tedious to code by hand every time.

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thesquirell
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Re: Cindigo Wishlist

Post by thesquirell » Wed Mar 29, 2017 10:42 pm

What's wrong with the MoGraph? It offers unlimited possibilities with xpresso, too. Is there a difference, performance wise?

Nikolaj Knudsen
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Re: Cindigo Wishlist

Post by Nikolaj Knudsen » Wed Mar 29, 2017 11:51 pm

Do mograph use instances like scatter?? :) or am I doing something wrong..

- I get multiple objects in scene menu (clutters scene)

- being able to adjust number of objects in indigo vs (heavy) geometry in c4d is a +

like this
https://www.indigorenderer.com/forum/vi ... =3&t=14032
post 97

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Zom-B
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Re: Cindigo Wishlist

Post by Zom-B » Thu Mar 30, 2017 1:01 am

Nikolaj Knudsen wrote:Do mograph use instances like scatter?? :) or am I doing something wrong.
Yes Mograph should use instances, even if you scale them differently, but you need to enable them:
instance.PNG
polygonmanufaktur.de

Nikolaj Knudsen
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Re: Cindigo Wishlist

Post by Nikolaj Knudsen » Thu Mar 30, 2017 7:39 pm

OK - thanks for clarifying

Still it could be a nice feature. Being able to control the scattering on in indigo ui and not have all instances listed as independent objects.

Easier using tags then Notepad :wink:
Attachments
02.JPG
01.JPG

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Zom-B
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Re: Cindigo Wishlist

Post by Zom-B » Thu Mar 30, 2017 7:53 pm

Nikolaj Knudsen wrote:Still it could be a nice feature.
Yes, you are right for sure! Don't forget the export-time, that should be zero for Indigo Scatter ;)
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arc en ciel
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Re: Cindigo Wishlist

Post by arc en ciel » Wed Apr 05, 2017 5:38 am

Nikolaj Knudsen wrote:Hi all

How about scattering?

Something like a tag on objects to scatter and point to mesh to scatter on. It's rather tedious to code by hand every time.
Salut tout le monde

Yes, it could be really more confortable with the scattter's tag !
it's possible to configure the scatter only once for a scene and attach it to the final render file
you need to separate objects used by scatter on a layer in C4D.
turn off output for other layers
launch the scene to Indigo
Stop the rendering
save as the file from Indigo in .pigs format
expand this .pigs to a safe place
add the scatter code to this .igs
adjust the scatter, add target and prototypes etc
change first tag and last tag to <scenedata>
go back to C4D
turn off output for scatter layer
launch the scene to Indigo
Stop the rendering
open this .igs file
add a path to the scatter file
<include><pathname>PATH_TO_THE_scat.igs</pathname><offset_uids>true</offset_uids></include>
save and render !

here a new calamar's shot using it for plants on the ground
Attachments
calamar389_biMLT_7h46_4035spp_177ksps.jpg

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zeitmeister
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Re: Cindigo Wishlist

Post by zeitmeister » Wed Apr 05, 2017 7:05 am

Oh dear. Nice one! Scattering from Cindigo GUI would be really nice.


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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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arc en ciel
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Re: Cindigo Wishlist

Post by arc en ciel » Thu Apr 06, 2017 2:44 pm

Thx zeitmeister !

an other one, with a different ground

Image
this model in 4 parts
with 3 scatters : one for fruit, one for trunk, one for all parts (4 <proto_object_group>)
Attachments
calamar_Citron_4h_2025spp_168ksps.jpg

Nikolaj Knudsen
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Re: Cindigo Wishlist

Post by Nikolaj Knudsen » Fri Apr 07, 2017 6:23 pm

that's a lot of lemons :)

barin1950
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Re: Cindigo Wishlist

Post by barin1950 » Mon Mar 12, 2018 9:30 pm

Area light is not transparent to sunlight. It is impossible to turn off the visibility of the shadow, visibility in reflection or diffusion. Very few lessons on the system of light sources of Indigo in Cinema 4d.
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DL_AL.png

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pixie
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Re: Cindigo Wishlist

Post by pixie » Mon Mar 12, 2018 9:47 pm

if you use a null material it will be transparent. I know it won't be the light material, but you might as well add a plane, and apply the material to it with light as parent.

barin1950
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Re: Cindigo Wishlist

Post by barin1950 » Mon Mar 12, 2018 10:13 pm

Thank you, good advice. But it is desirable to manipulate light sources. Very great progress (especially the GPU), but there are very few lessons. And the tag of compositing is too limited.

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